Re: Can you help me summarize all the bad things with global variables?

From:
=?ISO-8859-1?Q?=D6=F6_Tiib?= <ootiib@hot.ee>
Newsgroups:
comp.lang.c++
Date:
Fri, 10 Sep 2010 15:00:41 -0700 (PDT)
Message-ID:
<2340f8c9-40c9-4239-b747-3eda500a3fb8@a11g2000vbn.googlegroups.com>
On 10 sept, 21:46, Goran <goran.pu...@gmail.com> wrote:

On Sep 10, 5:35 pm, =D6=F6 Tiib <oot...@hot.ee> wrote:

On Sep 10, 5:55 pm, Stuart Redmann <DerTop...@web.de> wrote:

On 10 Sep., Goran Pusic wrote:

Global variables are mostly code obfuscation technique.


ROFL. I like this statement.

Global variables are quite evil, but I think it's far worse when the
programming language does not support any kind of information hiding
(like C in comparison to C++). So you never know which part of the
"interface" is meant to be used by you and which is just an internal
function. Whenever I look at the LINUX kernel I just wanna scream
(actually, that goes for _any_ C code, but, strangly, also for boost)=

..

C? C does support information hiding sweetly. C++ has to use pimpl
idiom (i have also heard it named "compilation firewall" or "cheshire
cat technique") to reach level of information hiding that C has
naturally in it.


But C++ code does not __have__ to use pimpl. The thing you spoke about
later here with C is just as doable in C++. It's not as if because
there's other features, I __have__ to use them. It's more that "type =
code+data" idea is enough most of the time, and compiler supports it.


You are right. If some features that C++ provides are not needed then
you can pick simple (C-like) solution too.

And with equivalent C++ solution, at least I don't have to write "this-

" all the time, e.g.:


*.h
struct opaque_type_ref {};
void api(opaque_type_ref&, params); // rinse, repeat

*.cpp
namespace // implementation
{
 class type : public opaque_type_ref
 {
  void api(params)
  {
     // "no this->" zone here.
  }
 }
 type& impl(opaque_type_ref& obj) { return static_cast<type&>(obj); }

}

void api(opaque_type_ref& obj, params)
{
  impl(obj).api(params);

}


This example does not solve the major inconvenience of such opaque
pointer style information hiding in general case of C++ class. Pimpl
has to be usually used because in C++ you often want to let the users
to derive from a class (if it hides its internals using compilation
firewall or not does not really matter)... and that means you have to
make virtual interface and protected interface visible.

In C you do not have inheritance so that removes that whole issue. In C
++ it is only special case when you do not need or allow
inheritance ... but information hiding is always good.

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