=?windows-1252?Q?Copy_vector's_functions_into_your_own_class?=

From:
Immortal Nephi <Immortal_Nephi@hotmail.com>
Newsgroups:
comp.lang.c++
Date:
Tue, 14 Sep 2010 17:49:34 -0700 (PDT)
Message-ID:
<2b606c72-569c-42b6-8f9c-f12a8fefcc26@q2g2000vbk.googlegroups.com>
    I want to design three different classes. Three classes' names are
Array_1D, Array_2D and Array_3D. Array_1D has all elements in
column. Array_2D enchances Array_1D by adding row like matrix. Also,
Array_3D enchanges Array_2D by adding plane like cube.

    I wonder if I don't like to define vector like below.

vector< int > Array_1D;
vector< vector< int > > Array_2D;
vector< vector< vector< int > > > Array_3D;

    It is so confusing to me. I prefer to use only one vector. I can
add data members to that class like column, row, plane.

template< typename element_type >
class Array_1D {
public:
    typedef typename vector< element_type >::size_type size_type;

    Array_1D() {}
    Array_1D( size_type column ) : m_column( column ) {
        m_data.resize( column );
    }

private:
    vector< element_type > m_data;
    size_type m_column;
};

template< typename element_type >
class Array_2D : public Array_1D< element_type > {
public:
    typedef typename vector< element_type >::size_type size_type;

    Array_2D() {}
    Array_2D(
        size_type column,
        size_type row
        ) : m_column( column ), m_row( row ) {
        m_data.resize( row * column );
    }

private:
    size_type m_row;
};

template< typename element_type >
class Array_3D : public Array_2D< element_type > {
public:
    typedef typename vector< element_type >::size_type size_type;

    Array_3D() {}
    Array_3D(
        size_type column,
        size_type row
        size_type plane
        ) : m_column( column ), m_row( row ), m_plane( plane ) {
        m_data.resize( plane * row * column );
    }

private:
    size_type m_plane;
};

    Do you see that three classes are clean readable code? If I want to
add some vector's functions into my own class, I would write my own
function like begin(), end(), clear, empty, resize. They behave
differently because they are not the same as vector's functions.
    Also, I add Insert_Column, Insert_Row, Insert_Plane, Remove_Column,
Remove_Row, Remove_Plane functions.
    I don't use inheritance to override vector's function. I use
composition and write my own functions.
    My question is =96 is it ok if I write my own functions which they
behave like vector's functionality? Also, I can write my own copy
constructor and assignment operator.

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