Re: What's the meaning of "protected" ?

From:
Stuart Golodetz <blah@blah.com>
Newsgroups:
comp.lang.c++
Date:
Fri, 05 Nov 2010 13:32:45 +0000
Message-ID:
<ib111o$k21$1@speranza.aioe.org>
On 05/11/2010 12:10, Daniel T. wrote:

In article<ib0qbe$5ne$1@speranza.aioe.org>,
  Stuart Golodetz<blah@blah.com> wrote:

On 05/11/2010 09:04, Yakov Gerlovin wrote:

"is a" and "has a" are rules that helps to build a OO design.
('private', 'protected' and 'public' are access specifiers and are
explained above)

"is a" means that some class B is (also) A. This helps you to figure
whether inheritance of B from A makes any sense.
For example, a Cat *is a*(n) Animal, so it would be logically correct
to have a base class Animal and a class Cat that is derived from it.

On the other hand, you may have a class Tail. Although Animals usually
have tail animal is not a tail, but rather animal *has a* tail.
"has a" mean that class B contains class A, so in our example class
Animal contains an instance of class Tail.

my 2 cents


Sadly, "is a implies public inheritance" isn't actually a rule that
helps you that much. For instance, a square is a rectangle whose width
and height are equal, but it doesn't tend to make sense to have a class
Square derive from a class Rectangle (depends on the specific design,
but on the whole). The Liskov Substitution Principle (LSP) -- that you
must be able to use an instance of the subtype anywhere that an instance
of the supertype is expected -- is a much better rule, because it makes
it clear why it's unwise to do things like this:

class Rectangle
{
    int width, height;

    //...

public:
    virtual ~Rectangle()
    {}

    void resize(int newWidth, int newHeight)
    {
        //...
    }
};

class Square : public Rectangle
{
    //...
};

Here, calling resize with a separate width and height on a Square makes
no sense -- all you end up with is a way for users to break Square's
invariant, namely that width == height.


Or you could argue that having a resize member-function makes no sense.
In math, rectangles cannot change their size.


Agreed -- if your design uses immutable rectangles and squares, then you
can make it work fine. I guess the point I was trying to make is that it
doesn't matter whether a square is a rectangle in the real world, it
just matters that the way you model squares and rectangles in your
program makes sense -- in particular, if you model them by deriving a
class Square from a class Rectangle, then your design must satisfy LSP
(and ones which allow you to change the size of rectangle, as above,
don't). You can't just say "a square is-a rectangle, so public
inheritance is obviously the right choice".

Cheers,
Stu

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