Re: Why RTTI is considered as a bad design?

From:
=?ISO-8859-1?Q?=D6=F6_Tiib?= <ootiib@hot.ee>
Newsgroups:
comp.lang.c++
Date:
Wed, 22 Aug 2012 11:32:26 -0700 (PDT)
Message-ID:
<ae92c135-c1f4-44ac-928f-bca299bf76c4@googlegroups.com>
On Wednesday, August 22, 2012 8:28:55 PM UTC+3, Noah Roberts wrote:

On Wednesday, August 22, 2012 2:38:17 AM UTC-7, =D6=F6 Tiib wrote:

On Tuesday, August 21, 2012 4:57:06 PM UTC+3, Scott Lurndal wrote:

=?ISO-8859-1?Q?=D6=F6_Tiib?= <ootiib@hot.ee> writes:
 

Usually i see dynamic_cast<>() more used for cross-casting rather th=

an down=

-casting. I bring an example. A specific Door passed to SomeDoer::op=

en(Door=

*) may have Lockable interface or not. To have all Doors Lockable by=

 defaul=

t would deviate from sane design since most doors can not be locked.=

 Succes=

s of unlocking may depend of availability of Keys or LockPicks or wh=

atever =

for this SomeDoer so open() forwards these problems to SomeDoer::un=

lock(Lo=

ckable*):

 bool SomeDoer::open( Door* door ) const
 {
   // we might need to unlock first on some cases
   Lockable* lock = dynamic_cast<Lockable*>(door);
   if ( lock != NULL && lock->isLocked() && !unlock( lock ) )
   {
      return false;
   }

   return door->open();
 }

Can you tell how such a situation can be resolved as elegantly witho=

ut RTTI=

(or some self-made substitution of RTTI)?

 
 
The ->unlock() method becomes a no-op on a non-lockable door. In oth=

er words,

one may always call unlock, and if the door is lockable, it will be u=

nlocked;

if not, no-op.

 
Unlocking itself (with no parameters whatsoever)? It can no way made a =

responsibility of a door. If there is lock then it is real and unlocking it=
 may fail without proper keys or pass-codes. A generic door knows (and shou=
ld know) nothing of it.

 
Only the cross-casting into "Lockable" may be (and often is) made respo=

nsibility of a "Door" but bloating its interface with fake complexities of =
possibly "Lockable" is bad design.

 
 
Actually, it seems to me that composition is better here. A door either =

has a lock or doesn't. That lock is either engaged or it isn't. Opening a=
 door is either successful or it isn't (and being locked isn't the only rea=
son it might fail--could be a busted knob or something in the way). A door=
 that does not have a lock could have one added to it later in many differe=
nt ways.

Yes. Refactoring inheritance into composition is the next step if needed. T=
hat happens when there is a need to change lockability dynamically during d=
oors lifetime. Not reasonable before, because it adds some data to all Door=
s (a pointer to Lock). It is easy to refactor if the cross-casting into "Lo=
ckable" is done by some "Door::getLock()" because user of the interface doe=
s not care if it got interface to the same object or its component.

 
Thus cross casting seems like a bad solution and instead there should be =

a failable function to attempt an open, a function that gets the lock or li=
st of locks (could be many), and then the client can look for locks, check =
their state, and open the door. No RTTI required. This seems to me to be =
the most logical solution given the problem domain.

List of locks is again the next step of refactoring if it is needed. What i=
 am saying is that it is clearly over-engineering to make all doors with li=
st of locks when it is required that only few of them are non-dynamically l=
ockable with a single key. The need for additional flexibility may never ha=
ppen but the additional complexity will be there forever.

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