Re: Uniquely identifying types at runtime

From:
Cassio Neri <cassio.neri@googlemail.com>
Newsgroups:
comp.lang.c++.moderated
Date:
Thu, 22 May 2014 07:25:12 -0700 (PDT)
Message-ID:
<88391520-6008-4c65-ba09-cb24f2a087b8@googlegroups.com>
On Monday, May 19, 2014 7:48:03 PM UTC+1, fmatthew5876 wrote:

As long as each type (polymorphic or not) has a unique typeid()
it should solve my problem.

I will be using typeid() on classes which may not be using inheritance
at all.


Actually, the case where typeid is used with types that do not belong to
a hierarchy is the simple case where it certainly works as you want.
More generally, if I understand you correctly, your expectations will
also be met for types that belong to a non polymorphic classes.

You might have trouble with polymorphic classes. For instance,

#include <cassert>
#include <typeinfo>

struct base {
    virtual ~base() {}
};

struct derived : base {
};

int main() {
    derived d;
    base b;
    base& r = d;

    assert(typeid(b) != typeid(d)); // passes
    assert(typeid(r) == typeid(b)); // fails but will pass if is ~base()
                                       // is not virtual.
    assert(typeid(r) == typeid(base)); // ditto
}

When you apply typeid to an object of polymorphic type, the typeinfo
returned is the one for the most derived type. In the example above
(with ~base() being virtual) typeid(r) == typeid(derived) but if you
make ~base() non virtual then typeid(r) == typeid(base).

HTH,
Cassio.

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