Re: Inheritance Issue

From:
"Victor Bazarov" <v.Abazarov@comAcast.net>
Newsgroups:
comp.lang.c++.moderated
Date:
Sun, 21 Jan 2007 18:28:23 CST
Message-ID:
<FY-dnaq1kr1Aay7YnZ2dnUVZ_vKunZ2d@comcast.com>
Al wrote:

I have been dealing with an issue that has cropped up several times
and I'm not sure what the best approach is. In its simplest form,
the problem is:

    class Base { ... };
    class Derived : public Base { public: int Field; };

Now, somewhere else I have:

    void foo(Base* base) {
        // if (base is Derived)
        // do something with Field.

<snip>

I realize that this doesn't really fix the problem, but the syntax
is a little nicer :). Anyway, between these two, which seems
better? Are there other approaches?

[..]

Victor Bazarov wrote:

If 'foo' doesn't care about 'Field' but should instruct 'Base' to do
something special (that might affect 'Field'), it should be a virtual
function in 'Base' that does nothing itself, but allows 'Derived' to
do what is needed.


Al wrote:

Ok, let me ask a different question: Does it make sense to have a
Do-Nothing base virtual function where in 99% of the derived cases it
does nothing but it does something for just one class? Would that be a
better design?


Either that or a dynamic_cast<Derived*>(base). It's ugly, it's very
bad code to maintain, but it will get you where you seem to want to be.

     if (Derived *pd = dynamic_cast<Derived*>(base))
         do_something_with(pd->Field);

Of course, you need to write two screenfuls of comments to explain why
you are using such construct, and that's where you blame your lex/yacc
combination, your boss, lack of time, etc.

V
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