Re: class member acces through pointer vs object

From:
James Kanze <james.kanze@gmail.com>
Newsgroups:
comp.lang.c++
Date:
Fri, 18 Jul 2008 05:41:45 -0700 (PDT)
Message-ID:
<e609949c-7ece-49ff-bcd8-28abe04971f5@u6g2000prc.googlegroups.com>
On Jul 18, 11:38 am, Rahul <rahulsha...@lucent.com> wrote:

While reading Inside the C++ object model I came through the following
paragraph

Point3d origin, *ptr = &origin;
A) origin.x = 0.0;
B) ptr->x = 0.0;

The book says "A & B statements performs equivalently if x is
a member of a struct, class, single inheritance hierarchy, or
multiple inheritance hierarchy" This is because compiler knows
the offset of the member at compile time.


With one exception: if x is a member of a virtual base class of
Point3d. (And even then, in the above code, the compiler knows
that ptr points to a Point3d, and not a class derived from a
Point3d.)

My doubt is, How can the compiler know the offset of x in
case of B for multiple inheritance.


It knows how it laid out the object.

suppose we have
class Base_1{public: int i;}
class Base_2{public: int x;}
class Derived: public Base_1, public Base_2: {public: int k;}

now the offset of x will be different in Base_2 and Derived,
and the ptr may refer to any kind of object at run time,


No. ptr may only refer to a Point3d at run time. That Point3d
may be the base class of a more derived class, but that doesn't
change anything. The compiler knows where both i and x are in a
Point3d, and can generate the necessary code.

so how can we know the offset at compile time.

I mean the access through pointer must be slower in the above
case of Multiple inheritance. Please correct me if I am wrong.


Access through the pointer may be slower, because on some
machines, access through a pointer is slower than direct access.
(Of course, on other machines, such as the Sparc's I usuallly
work on, it is faster.) But other than that, there's no
difference as long as virtual inheritance is not involved.

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