Re: Is STL of bad quality?

From:
James Kanze <james.kanze@gmail.com>
Newsgroups:
comp.lang.c++.moderated
Date:
Wed, 23 Feb 2011 15:34:31 CST
Message-ID:
<b997b1a9-56f4-4294-851c-1f896e2e7b93@s18g2000vbe.googlegroups.com>
On Feb 22, 7:13 pm, DeMarcus <use_my_alias_h...@hotmail.com> wrote:

I try to find ways to understand whether my code is of good quality. I
just read the article by Robert C. Martin - OO Design Quality Metrics.

http://www.objectmentor.com/resources/articles/oodmetrc.pdf

In the article, a highly stable package should have a high abstraction.
I.e. a package that many are dependent upon should present a big number
of abstract interfaces.

Everything in the article seemed reasonable until I started to look at
real life cases. If we look at STL, the whole community is dependent on
it, so it's very stable, but it doesn't present any abstract interfaces.
Is the STL of bad quality?


Well, it isn't OO, so I'm not sure whether OO design quality
metrics apply. Second, it does furnish "abstract interfaces" --
as templates, they use duck typing, rather than inheritance --
but they certainly isolate the user from the implementation.
The STL does present a large number of abstract interfaces.

--
James Kanze

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