Re: Partial classes

From:
Adrian Hawryluk <adrian.hawryluk-at-gmail.com@nospam.com>
Newsgroups:
comp.lang.c++
Date:
Mon, 12 Mar 2007 02:25:27 GMT
Message-ID:
<rS2Jh.80842$cE3.65997@edtnps89>
Victor Bazarov wrote:
 > Adrian Hawryluk wrote:
 >> Can one define a partial class (first part containing constants like
 >> enums) and then define the rest of the class elsewhere?
 >
 > No.

Yeah, I figured as much.

 >> The only way I see around this are:
 >> 1. Declare a public base class for B that contains the enums. It is
 >> not dependent on A so no problem occurs. It would be declared
 >> with the class B stub;
 >
 > That's the best solution, IMO.

Hmmm.

Phlip wrote:
 > What's the real problem you need to solve; the problem that lead you
 > to this attempted solution?

The problem has occurred many times now. I'm not a newbie to C++, I've
been programming in it for 10 years now. I was just wondering if
anybody had another idea.

 > Google "premature optimization". Always go for the cleanest design
 > first, regardless of optimization. It's easier to make beautiful code
 > fast than fast code beautiful.
 >
 > And in this specific case, C++ can optimize that stub size away.

Yeah, I know. Trouble is, there are compilers that f*** it up slowing
down certain apps because of it. I'm not optimising prematurely, as
I've said, I've been doing this for years.

 >> 2. Enum is not scoped to a class.
 >
 > So what? What's the worst thing that could happen if some plebe class
 > gets its dirty hands on that enum?

Wrong, that is probably closer to the best case, the worst case is you
get a name clash. And don't tell me about namespaces, it is OT from my
original question. I just want to keep the enum in place where it is used.

 >> 3. A bit overkill if it does work.
 >
 > Faux template classes are where it's at. Declare the enum somewhere,
 > and template them into your target class.

Oh yeah, this also exposes the code, not what I want.

 > In you unit tests, you can create different enums to test the
 > template. (You do _have_ unit tests, don't you?)

I didn't come here to be insulted, just ask a question. Lol.

Piyo wrote:
 > BTW, your class B is not dependent on class
 > A at all. (A is dependent on B though) based on
 > this example code.

Sorry, is this better?

<header file="A.h">
   #if !defined A_H
   # define A_H

   // Stub for forward referencing
   class A;

   # include ?B.h?

   class A
   {
     // Interface functions
     void f(B* b, B::b_e enums);
   ...
   };
   #endif
</header>

<header file="B.h">
   #if !defined B_H
   # define B_H

   // Stub for forward referencing
   class B;

   # include ?A.h?
   class B
   {
   public:
     enum b_e { enum1, enum2 };

     void f(A* a); ///< here is the dependent
     // Interface functions
   ...
   };
   #endif
</header>

 > Can you describe your problem or post actual code that
 > demonstrates your need for partial class declarations?

As for the actual example, it would be too long and have lots of extra
non-relevant stuff, but trust me it does occur and has occurred at other
times before that.

One case would be in a Mediator pattern when a mediator 'A' requires the
ids from a mediator 'B' to access B's objects indirectly through B.

If the base class is the only solution that can be thought up, then so
be it.

Adrian
--
==========================================================
           Adrian Hawryluk BSc. Computer Science
----------------------------------------------------------
  Specialising in: OOD Methodologies in UML
                      OOP Methodologies in C, C++ and more
                                   RT Embedded Programming
   __--------------------------------------------------__
  ----- [blog: http://adrians-musings.blogspot.com/] -----
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