Re: dynamic_cast is ugly!

From:
Nick Keighley <nick_keighley_nospam@hotmail.com>
Newsgroups:
comp.lang.c++,comp.object
Date:
Mon, 17 Mar 2008 04:20:29 -0700 (PDT)
Message-ID:
<4838446b-2985-4589-a91b-3459146e9045@s8g2000prg.googlegroups.com>
On 16 Mar, 23:42, Juha Nieminen <nos...@thanks.invalid> wrote:

Daniel T. wrote:


Juha, you snip rather generously!

Excellent post!

  All I understood from his post was: If you have a feature which is
common to *all* the objects, put that feature in the base class.


expect that ean't the issue. It was if a feature is common to all su-
objects
of a particular sub-type- then make it a static property. Sounds quite
cool
to me

  Well, duh. Hello? That isn't the issue here at all. (*Of course* I do
that every time I can. You don't have to tell me that.)

  The issue is that some derived classes might have features which do
not belong to the base class at all. (And, in some cases, couldn't even
be added there.)


Read The Code

this is the "excellent" post
***
the request
should be dealt with much more abstractly -- something more like
"highlight interfaces", using a relatively abstract description of
the
desired action instead of directly describing its physical
manifestation.

Although I can't say I've seen a use for this specifically in UML,
let's
assume for the moment that it really was something you wanted. In
that
case, I think stepping through the collection of all the objects and
setting the interfaces to highlighted is only a minor improvement
over
stepping through them and setting rectangles to yellow.

Instead, if we want to be able to highlight all the interfaces (or
whatever) we'd share the "highlighted" vs. "normal" state (or perhaps
the current color) among all objects of that type:

struct UML_object {
        int x_, y_;
        virtual void draw(surface_t &) = 0;

};

class UML_interface : public UML_object {
        static color_t color;
public:
        static void highlight(bool state=true) {
                static color_t colors[] = {
                        RGB(0,0,0),
                        RGB(255, 0,0)
                };

                color = colors[state];
                // code to force re-draw goes here.
        }

        square(int x, int y) : x_(x), y_(y) {}

        virtual void draw(surface_t &s) {
                // draw "interface" on specified surface
        }

};

class UML_class : public UML_object {
public:
        UML_class(int x, int y) : x_(x), y_(y) {}

        virtual void draw(surface_t &s) {
                // draw "class" on specified surface
        }

};

color_t UML_interface::color;

***

--
Nick Keighley

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