Re: pointers and references to automatic variables :( how to do a good builder pattern implementation?

From:
Tony Delroy <tony_in_da_uk@yahoo.co.uk>
Newsgroups:
comp.lang.c++.moderated
Date:
Thu, 31 Jul 2008 05:58:22 CST
Message-ID:
<c009e837-4474-44e0-afb5-889d79968866@z66g2000hsc.googlegroups.com>
On Jul 31, 5:51 am, Diego Martins <jose.di...@gmail.com> wrote:

[want best fix for...]

void whateverUB()
{
    MyInterface * blah;
    if( some computation ) {
       MyDerived1 a(parameters depending of computation);
       blah = &a;
    } else {
       other computation
       MyDerived2 b(other parameters depending of other computation);
       blah = &b;
    }

    blah->execute();
}


One simple solution is:

      if( some computation ) {
         MyDerived1 a(parameters depending of computation);
         a->execute();
      } else {
         other computation
         MyDerived2 b(other stuff);
         b->execute();
      }

If there are many common things done with "blah", then move them into
a function:

      if( some computation ) {
         MyDerived1 a(parameters depending of computation);
         execute_and_more(a);
      } else {
         other computation
         MyDerived2 b(other stuff);
         execute_and_more(b);
      }

Or turning things upside down you could have a factory method, but
then you're using the heap unnecessarily.

Working from the principle of least-invasive solution, I can imagine a
templated type that reserves stack storage but doesn't necessarily
contain a constructed object, ala:

      might_become<MyDerived1> a;
      might_become<MyDerived2> b;
      MyInterface * blah;
      if( some computation ) {
         a.construct(parameters depending of computation);
         blah = &*a;
      } else {
         other computation
         b.construct(other stuff);
         blah &*b;
      }
      blah->execute();

I have only very briefly looked at it so am not sure, but perhaps
boost::optional would fit the bill?

As you say, shared pointers are another possibility. You could also
hack around with alloca, booleans and/or NULLs to track where you've
got to. Painful.

If the objects really are large, perhaps give them value semantics,
employing internal reference counting or alternative....

Cheers,

Tony

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