Re: Dynamic Inheritance Query..

From:
praveenraj1987@gmail.com
Newsgroups:
comp.lang.c++
Date:
Tue, 23 Dec 2008 04:03:46 -0800 (PST)
Message-ID:
<7031f806-3a50-47a7-8c38-62f883a027c8@r10g2000prf.googlegroups.com>
On Dec 23, 3:49 pm, Michael DOUBEZ <michael.dou...@free.fr> wrote:

praveenraj1...@gmail.com a =E9crit :

On Dec 23, 1:32 pm, Paavo Helde <pa...@nospam.please.ee> wrote:

On Dec 23, 9:20 am, alfps <alf.p.steinb...@gmail.com> wrote:

On 23 Des, 01:17, praveenraj1...@gmail.com wrote:

I was just going through my text of object oriented analysis and
design in which it mentioned about dynamic inheritance.
i have a doubt that does C++ supports dynamic inheritance or is
there any other way to achieve it.

[snip]

Dynamic inheritance is to change the base class of a type
dynamically..[snip]


What you can do is to add another level of indirection: put a pointer =

to

the "base" class object inside your class, and add wrapper functions t=

o

forward everything to the "base" class virtual functions. Now you can
change the pointer to an object of some other class (derived from "bas=

e"

class) at runtime. I'm sure this technique has been named as some kind
of pattern/idiom, but I'm not sure what exactly.


It is dynamic polymorphism. Concerning the pattern, IMO it is kin to the
  Envelope/Letter pattern.

Note that it does not achieve dynamic typing (hence dynamic inheritance)
unless you implement a dispatching system. Base must have a common
interface.

even i read about this to put a wrapper function and and adding a base
pointer..
if some one could help me with a small code snippet to get hold of it..


Retaking your example

struct base_interface
{
   virtual void gettype()const=0;

   virtual void set_val(int val)=0;
   virtual int get_val()const=0;

};

class Base1: public base_interface
{
  public:
   Base1(int a):val1(a){
     cout<<"Constructing BASE1"<<endl;
   }
   virtual void gettype()const {
     cout<<"BASE1";
   }
  virtual void set_val(int val){
    val1=val;
  }
  virtual int get_val()const{
    return val1;
  }
  protected: int val1;

};

class Base2: public base_interface
{
  //same as Base1 with val2

};

class Derived: base_interface
{
   public: int val2;

   Derived(int b,base_interface* b):val2(b),dynbase(b)
   { //base not null - could use default base
     assert(b);
   }

   //set base
   base_interface* base(base_interface* b)
   { assert(b);
     base_interface* const tmp=dynbase;
     dynbase=b;
     return tmp;
   }

   virtual void gettype()const {
     cout<<"Derived inheriting from ";
     dynbase->gettype();
   }

   //delegating to base
   void set_val(int val)
   { assert(dynbase);
     dynbase->set_val(val);
   }
   int get_val()const
   { assert(dynbase);
     return dynbase->get_val();
   }

};

void display(base_interface& d)
{
     cout<<"Type is"<<d->gettype()<<endl;
     //...

}

int main()
{
  Base1 b1(2);
  display(b1);

  Base2 b2(4);
  display(b2);

  Derived obj(1,&b1);
  display(obj);

  obj.base(&b2);
  display(obj);

}

I have not compiled the code but it should get you started


Thnx for your effort... it really helped... and googling about
Envelope/letter Idiom was helpful in swapping base classes..

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