Re: child friend

From:
ma740988 <ma740988@gmail.com>
Newsgroups:
comp.lang.c++
Date:
Sat, 7 Feb 2009 12:26:14 -0800 (PST)
Message-ID:
<2cb683df-2e13-45ab-9668-a70072dcabf3@h5g2000yqh.googlegroups.com>
On Feb 6, 3:22 pm, mzdude <jsa...@cox.net> wrote:

On Feb 6, 12:54 pm, Victor Bazarov <v.Abaza...@comAcast.net> wrote:

Mike -- Email Ignored wrote:

In a base class, I have a state variable to
which I want to allow access by one particular
child class and none other. So I made the
child class afriendto the base class.
OK?


I think what would be better would be better to give or deny inherited
classes that capability. Something like the following:

struct base_class
{
private:
   int x;
   friendstruct NeedsX;

};

struct class_A : public base_class
{
   void test() { x = 3; } // Compile error

};

struct NeedsX
{
   void setState(base_class &b) { b.x = 3; }

};

// This class can manipulate the base class "state"
struct class_B : public base_class, public NeedsX
{
   void test() { setState(*this); }

};- Hide quoted text -

- Show quoted text -


I have a follow on question to this. Consider
class base {
public :
  virtual int read ( /* arguments */ ) = 0 ;
  virtual int write ( /* arguments */ ) = 0 ;
};

class derived_1 : public base {
public :
  int read ( /* arguments */ ) { return whatever ; }
  int write( /* arguments */ ) { return whatever ; }
};

class derived_2 : public base {
public :
  int read ( /* arguments */ ) { return whatever ; }
  int write( /* arguments */ ) { return whatever ; }
};

enum { DER1, DER2, DER_LAST };
// later
typedef std::vector < base* > BASE_VEC ;
BASE_VEC bv ( DER_LAST ) ;
bv [ DER1 ] = new derived_1 ;
bv [ DER2 ] = new derived_2 ;

// now call the read or write methods through the common base
interface.
bv [ DER1 ]->read ( /*whatever*/ ) ;
bv [ DER2 ]->read ( /*whatever*/ ) ;

Now that was yesterday. Today I realized I need to extend derived_2's
_and_ only derived_2's interface. The only way do this while
maintaining a vector of base pointers is to add virtual methods to
Base.

So now:

class base {
public :
  virtual int read ( /* arguments */ ) = 0 ;
  virtual int write ( /* arguments */ ) = 0 ;

  //lots of stuff added here that _only_ derived 2 cares about
  virtual void set_pitch_command ( /*arguments*/) { /* do
nothing* / }
  virtual int get_pitch_command () const { return 1; /* return
anything*/ }
  virtual void set_pitch_reference ( /*arguments*/) { /* do
nothing* / }
  virtual int get_pitch_reference () const { return 1; /* return
anything*/ }
};

and of course derived_2 will implement the appopriate functionality.

In my view extending the base class interface with a litany of
functinos that only 1 dervied class cares about just seem wrong and
suggests time for a redesign, however, I'm not sure what the right
approach is here short of abandoning the vector of base pointers.

Thoughts.

Thanks

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Arafat, 1974?
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