How to create an API for an existing codebase?

From:
francis_r <francis.rammeloo@gmail.com>
Newsgroups:
comp.lang.c++.moderated
Date:
Thu, 16 Dec 2010 16:26:44 CST
Message-ID:
<97f60eb7-c8b7-4bf6-9469-8644820467a4@z17g2000prz.googlegroups.com>
I'm trying to create a public C++ API for a private code base that is
also written in C++. My approach goes like this:

* Define a common base class for API objects. It holds a pointer to
the base class of the private library.
* Create a corresponding API class for each private class.
* Don't put any implementation details in the API class but simply
forward all method calls to the private classes.

This seemed like a reasonable approach. However, in reality it turns
out to be a very unpractical approach and requires an abnormal amount
of casting to make it work.

Here are some code snippets that illustrate the problem:

// Note: the complete code sample can also be found online here:
// http://stacked-crooked.googlecode.com/svn/trunk/PlayGroundCpp/WrapAPI/ProblematicVersion

//
// The existing private codebase (declarations only):
//

// Base class for all Core classes.
class CoreObject
{
public:
   virtual ~CoreObject();
};

class Interface;
class Stream;

class Server : public CoreObject
{
public:
   Interface * createInterface();

private:
   std::vector<Interface*> mInterfaces;

};

class Interface : public CoreObject
{
public:
   void addStream(Stream * stream);

   const Stream * getStreamByIndex(std::size_t index) const;

   std::size_t streamCount() const;

private:
   std::vector<Stream*> mStreams;
};

//
// The API declarations (so far so good):
//
class APIObject
{
public:
   APIObject(Core::CoreObject * inCoreObject);

   virtual ~APIObject();

   Core::CoreObject * getCoreObject();

   const Core::CoreObject * getCoreObject() const;

   void setCoreObject(Core::CoreObject * inCoreObject);

private:
   Core::CoreObject * mCoreObject;
};

class APIServer : public APIObject
{
public:
   APIServer();

   APIInterface * createInterface();
};

class APIInterface : public APIObject
{
public:
   APIInterface();

   void addStream(APIStream * stream);

   const APIStream * getStreamByIndex(std::size_t index) const;

   APIStream * getStreamByIndex(std::size_t index);

   std::size_t streamCount() const;
};

//
// The API implementation (here the problems become visible)
//

APIInterface * APIServer::createInterface()
{
   Core::Server * coreServer =
static_cast<Core::Server*>(getCoreObject());
   Core::Interface * coreInterface = coreServer->createInterface();
   APIInterface * result(new API::APIInterface);
   result->setCoreObject(coreInterface);
   return result;
}

void APIInterface::addStream(APIStream * apiStream)
{
   Core::Stream * coreStream = static_cast<Core::Stream *>(apiStream-

getCoreObject());

   Core::Interface * coreInterface =
static_cast<Core::Interface*>(getCoreObject());
   coreInterface->addStream(coreStream);
}

const APIStream * APIInterface::getStreamByIndex(std::size_t index)
const
{
   const Core::Interface * coreInterface = static_cast<const
Core::Interface*>(getCoreObject());
   const Core::Stream * coreStream = coreInterface-

getStreamByIndex(index);


   // Now how I get the the APIStream object?
   throw;
}

std::size_t APIInterface::streamCount() const
{
   const Core::Interface * coreInterface = static_cast<const
Core::Interface*>(getCoreObject());
   return coreInterface->streamCount();
}

As you can see it doesn't really work well.

Where did I go wrong with my design? How can it be improved?

Grts,
Francis

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