Re: What should function returning a reference return on failure?

From:
"Andre Kostur" <nntpspam@kostur.net>
Newsgroups:
comp.lang.c++
Date:
Mon, 08 May 2006 15:03:53 GMT
Message-ID:
<t5J7g.1950$aq5.88167@news20.bellglobal.com>
On Mon, 08 May 2006 07:50:00 -0700, Jim Langston wrote:

I'm sure this has been asked a few times, but I'm still not sure.

I want to create a function to simplify getting a reference to a CMap in a
map.

This is what I do now in code:

std::map<unsigned int, CMap*>::iterator ThisMapIt = World.Maps.find(
ThisPlayer.Character.Map );
if ( ThisMapIt != World.Maps.end() )
{
   CMap& ThisMap = *((*ThisMapIt).second); // Work with ThisMap
}

Now, the map number should always be in the map, but I'm a bit pedantic
and like to check for all possible errors. I'd like to create a
function to do this like:

CMap& FindMap( const unsigned int MapNumber ) {
    std::map<unsigned int, CMap*>::iterator ThisMapIt = World.Maps.find(
ThisPlayer.Character.Map );
    if ( ThisMapIt != World.Maps.end() )
        return *((*ThisMapIt).second);
    else
        // What to return here? A reference can't be null!
}

My alternative is to return a CMap* and return NULL on failure, but I
would rather deal with references so I can use . instead of ->

Any suggestions?

I guess I could return a CMap* and in code do:

CMap* MapP = FindMap( ThisPlayer.Character.Map ); if ( MapP != NULL ) {
   CMap& ThisMap = *MapP;
   // Work with ThisMap
}

if I really have to


That's one of your choices. There are three ways that I can think of:

1) Return a pointer and check for NULL.
2) Throw an exception and catch it somewhere
3) Return a reference to a "NULL CMap", that is a special instance of your
CMap object representing that no map exists.

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