Re: Dynamically allocated classes

From:
Jeffrey Schwab <jeff@schwabcenter.com>
Newsgroups:
comp.lang.c++.moderated
Date:
11 May 2006 14:00:44 -0400
Message-ID:
<J0u8g.18223$P65.11664@southeast.rr.com>
Theo Richter wrote:

I would now like to add an interface that the user can add new items
during the program execution until he has finished his job - so the
number is not fixed.


OK, sounds like a reasonable use of heap space.

My first idea: I could use a vector of items (vector<item>) to hold
the
classes and just append using push_back.


That's probably the best thing to do.

Are there other/better ways?


There are many other ways. Whether they are better depends on your
goals. I usually allocate using new, and store pointers to the
dynamically allocated objects in a vector. E.g:

    Item* item = 0;
    try {
        items.push_back(item = new Item);
    } catch(...) {
        delete item;
        throw;
    }
    return item;

When the phase of the program needing these items has ended, a
destructor can iterator over the container and delete each pointer.

Can I dynamically create pointers with their names provided by the
user
(e.g. the user types in "ruler" and this leads to an execution like
"item* ruler=new item").


Not exactly, but it's OK, because there wouldn't be much point in doing
that. It's a powerful technique in languages with heavyweight runtime
environments, but in C++, identifiers are only meant to identify
variables to the programmer and the compiler, neither of which are
generally expected to be present at runtime.

If you want a way to access objects by name at runtime, but you don't
know yet exactly what the names or objects will be, your best bet is
probably a standard map:

    std::map<std::string, Item*> item_map;
    std::string name = "hello" /* or maybe get_name_from_user() */;
    item_map[name] = new Item;

Thanks for your help


Welcome to C++. Good luck.

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