Re: Initializing Static Map Member

From:
andy@servocomm.freeserve.co.uk
Newsgroups:
comp.lang.c++
Date:
14 May 2006 17:56:27 -0700
Message-ID:
<1147654587.472240.98490@i40g2000cwc.googlegroups.com>
utab wrote:

Dear all, I am confused at some point on the initialization of static
map member of a class. The class I have designed id something like
this.

class Class_name{
public:

private:
        .
        .
        void Test_Field(const string &, const string &)throw();
        void Compute_Coordinates(double p)throw(); // p is the
geometrical parameter
        static map<string,vector<string> > FIELDS; // Initialization
Outside of Class Declaration
};

// Initialization of Static Map Member
        Mesh_Gen::(FIELDS["G"].push_back("G"));
        Mesh_Gen::(FIELDS["G"].push_back("I"));
        Mesh_Gen::(FIELDS["G"].push_back("C"));
        Mesh_Gen::(FIELDS["G"].push_back("X"));

I tried something like this one but did not compile.

If you try to initialize a simple static member you can do that with

type Class_name::variable_name=value // Outside the decleration of the
class

Is there a way to that with std::map?


below is one approach --^-->

regards
Andy Little

#include <map>
#include <string>
#include <vector>

/*
    If you have the boost distro from http://www.boost.org
    use the Boost.Assign library for iniltialising
     multiple values of a vector
*/
#ifdef HAVE_BOOST
#include <boost/assign.hpp>
#endif

/*
    class_name_map as a singleton
    looks after its own initialisation
*/

class class_name_map{
    // only for use of Class_name
    friend class Class_name;
    class_name_map()
    {
        if (! this->is_initialised ){
           this->initialise();
           this->is_initialised =true;
        }
    }
    void initialise()
    {
    #ifdef HAVE_BOOST
        using namespace boost::assign;
        this->fields["G"] += "G","I","C","X";
    #else
        this->fields["G"].push_back("G");
        this->fields["G"].push_back("I");
        this->fields["G"].push_back("C");
        this->fields["G"].push_back("X") ;
    #endif
    }
    static std::map< std::string, std::vector< std::string> > fields;
    static bool is_initialised;
};

class Class_name : class_name_map {
public:
// function added just for testing
    std::vector< std::string> const & operator [] (std::string const &
in)const
    {
        return this->fields[in];
    }
};

// definitions required in a cpp file
bool class_name_map::is_initialised = false;
std::map< std::string, std::vector< std::string> >
class_name_map::fields
= std::map< std::string, std::vector< std::string> >();

#include <iostream>
int main()
{
//test it works
    Class_name c;
    for (int i = 0;i < 4;++i){
        std::cout << c["G"][i] <<'\n';
    }
}

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