What do you think of this caching optimization strategy?

From:
"francis_r" <francis.rammeloo@gmail.com>
Newsgroups:
comp.lang.c++.moderated
Date:
24 Jul 2006 20:25:24 -0400
Message-ID:
<1153758381.080427.248400@i3g2000cwc.googlegroups.com>
Hello newsgroup readers,

I would like to know if the caching strategy used in code below is a
good idea. The code explains my question... (It is a simplified version
of what I'm currently working on.)

class X
{
    // Datastructure Action
    struct Action {
        enum Type {
            Type_A,
            Type_B,
            Type_C // etc...
        };
        int mID;
        Type mType;
        std::string mDescription;
    };

    // Collection of actions
    std::vector< Action > mActions; // contains many (say 500+) actions

    // Extract all ActionIDs for a given ActionType
    const std::vector< int >& GetActionIDs( Action::Type inActionType )
    {
        // Use caching
        static std::map< Action::Type, std::vector< int > > fCache;

        // First search cache
        std::map< Action::Type, std::vector< int > >::iterator theIt =
fCache.find( inActionType );

        // If ActionType not found in cache then iterate all Actions
        if( theIt == fCache.end() )
        {
            std::vector< int > theActionIDs;
            for( int theIndex = 0; theIndex != mActions.size(); ++theIndex )
            {
                if( mActions[ theIndex ].mType == inActionType )
                {
                    theActionIDs.push_back( mActions[ theIndex ].mID );
                }
            }
            // Store result in cache
            fCache[ inActionType ] = theActionIDs;

            // Return result from cache ( so we can return a reference)
            return fCache[ inActionType ];
        }
        // Else immediately return the result from the cache
        return theIt->second;
    }
};

I have recently been writing code like this. Do you think it's a good
practice?

Greetings,
Francis

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