Re: STL Map Scoping Issue

From:
 sfncook@gmail.com
Newsgroups:
comp.lang.c++
Date:
Sun, 12 Aug 2007 17:16:09 -0000
Message-ID:
<1186938969.191151.70940@l22g2000prc.googlegroups.com>
Wow! You guys are great! Thanks for the responses so far. However, I
forgot to mention one factor that must make the difference: The code
is broken up into different files. I copied the code you had and ran
it fine from a single file as well. However when I divide the code
into different files (as is below) then I get the AV. Thanks a
million for the help so far. Please teach me oh wise sages.

********* typedefs.h *****************
#include "stdlib.h"
#include <map>
#include <vector>

typedef struct _ShipType {
    int a;
    int b;
    int c;
} ShipType;

static std::map<int, ShipType *> shipTypeMap;

************** GameLoader.h ********************
#pragma warning (disable : 4786) //This is a fix for a Microsoft
acknowledged bug.

#include "typedefs.h"

class GameLoader
{
private:
public:
    GameLoader(){};
    virtual ~GameLoader(){};
    void LoadGame();
};

************ GameLoader.cpp *********************
#include "GameLoader.h"

void GameLoader::LoadGame()
{
    shipTypeMap[0] = new ShipType();
    shipTypeMap[0]->a = 1;
    shipTypeMap[0]->b = 2;
    shipTypeMap[0]->c = 3;
}

****************** MainFile.cpp *********************
#include "GameLoader.h"

#include <stdlib.h>
#include <iostream>
#include <map>

int main(int argc, char* argv[])
{
    printf("Callback function test.\n");

    GameLoader * gl = new GameLoader();

    gl->LoadGame();

    std::cout<<shipTypeMap[0]->a<<std::endl;

    delete shipTypeMap[0];

    getchar();

    return 0;
}

^^^^^^^^^ FIN ^^^^^^^^^^^^^^^

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