Re: STL Map Scoping Issue

From:
"BobR" <removeBadBobR@worldnet.att.net>
Newsgroups:
comp.lang.c++
Date:
Sun, 12 Aug 2007 19:27:18 GMT
Message-ID:
<qaJvi.421823$p47.72324@bgtnsc04-news.ops.worldnet.att.net>
<sfncook@gmail.com> wrote in message...

Just a couple of *suggestions*....
( I think Frank nailed your problem.)

********* typedefs.h *****************
#include "stdlib.h"


Is "stdlib.h" a file you wrote? If you intended the standard stdlib, you
should use:

#include <stdlib.h>

.... or the C++ version:

#include <cstdlib> // you may need to add 'std::' to the 'calls'.

#include <map>

#include <vector>


Remove that <vector> header if you are not using it.

typedef struct _ShipType {


An underline followed by an uppercase letter is reserved to implementation.
I'd use something else there ( like Ship_Type).

int a;
int b;
int c;
} ShipType;


Why not just:

struct ShipType{
   int a;
   int b;
   int c;
   };

[snip]

#include "typedefs.h"

class GameLoader{

private:


Ok if you need the documentation, but, 'class' defaults to 'private', so,
it's not required.

public:
GameLoader(){};
virtual ~GameLoader(){};
void LoadGame();
};

************ GameLoader.cpp *********************
#include "GameLoader.h"

void GameLoader::LoadGame(){
shipTypeMap[0] = new ShipType();
shipTypeMap[0]->a = 1;
shipTypeMap[0]->b = 2;
shipTypeMap[0]->c = 3;
}


If you add a constructor to your struct:
struct ShipType{
   int a;
   int b;
   int c;
   ShipType( int aa, int bb, int cc) : a(aa), b(bb), c(cc){}
   // ShipType() : a(0), b(0), c(0){} // might also want this
   }; // note: no longer a POD type

.... then you could do:

void GameLoader::LoadGame(){
   shipTypeMap[0] = new ShipType( 1, 2, 3 );
   }

****************** MainFile.cpp *********************
#include "GameLoader.h"

#include <stdlib.h>
#include <iostream>
#include <map>

int main(int argc, char* argv[])


If you are not using the command line args:

int main()

{
printf("Callback function test.\n");
GameLoader * gl = new GameLoader();
gl->LoadGame();
std::cout<<shipTypeMap[0]->a<<std::endl;
delete shipTypeMap[0];
getchar();
return 0;
}


--
Bob R
POVrookie

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