Re: Using STL(map) inside of C data structure. How?

From:
Michael DOUBEZ <michael.doubez@free.fr>
Newsgroups:
comp.lang.c++.moderated
Date:
Wed, 29 Aug 2007 13:59:54 CST
Message-ID:
<46d586e7$0$424$426a74cc@news.free.fr>
Andrew Trapani a ?crit :

#include <map>
#include anything else necessary

typedef struct {
  std::map<const char*, int> m;
} sType;

int main(int argc, char **argv) {
 numberOfStructs = 5;
 sType s = (sType*) malloc(sizeof(sType) * numberOfStructs);
 s.m.empty(); /* seg faults here */
}
 
Is this possible? Thanks.


If I understand correctly, you want to place a std::map into a memory area.

To that end, there should be the following steps:
     1. Provide an allocator to map in order to perform allocation into
your memory area. That is a bit tricky but it should look like a pool
allocator.
template<void* mem_alloc,size_t mem_size>
typedef std::map<const char*, int,
             std::less<const char*>,
             my_pool_allocator<std::pair<const char*,int>,
                                        mem_alloc,mem_size>
                 > map_t;
     2. Use placement new to locate your map into the memory area
void * memory=malloc( /* enough size */);
map_t* s=new(memory) map_t<memory+sizeof(map_t),size>();

I don't known about the possibility of the allocator. If a malloc call
in the pool_allocator is acceptable it would be easier.

Michael

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