Re: Initializing a map...

From:
Jeff Schwab <jeff@schwabcenter.com>
Newsgroups:
comp.lang.c++
Date:
Thu, 21 Feb 2008 10:48:54 -0800
Message-ID:
<Vradnc8PVLvtWiDanZ2dnUVZ_tqtnZ2d@comcast.com>
James Kanze wrote:

On Feb 21, 1:22 am, Jeff Schwab <j...@schwabcenter.com> wrote:

barcaroller wrote:

Is there a way in C++ to initialize an STL map in one
statement (the way arrays can be initialized in C)?

For example, instead of using:

    map<type1,type2> mymap;
    mymap[key1] = value1;
    mymap[key2] = value2;

I would like to use something like:

    // wrong syntax!
    map<type1,type2> mymap = { (key1, value1), (key2, value2) };


There's no special syntax for maps.


I think there will be in the next version of the standard. (I
know that there was a proposal for extended initializers, but
I'm not sure what the current status of the proposal was.)


The proposal:
http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2215.pdf

I didn't know about that. Very neat. I'm not thrilled with g++ warning
me about:

    std::tr1::array<int, 42> = { 0 }; // g++ wants { { 0 } }

It would bother me less if there were consistent syntax for primitive
and UD types.

You do have a few options, though.

  One is to initialize an array with the nicer syntax, then initialize
the map from the array.


This is the only way to create a const map.


That's a very good point, and is the reason my "not really
initialization" solutions are inferior.

     int main() {
         pair_type initializers[] =
             { pair_type(key1, value1), pair_type(key2, value2) };
         map_type m(initializers, initializers + size(initializers));
     }


I often find it worthwhile to define a special structure for
this, something along the lines of:

    typedef std::map< std::string, double > Map ;
    struct MapInit
    {
        char const* key ;
        double value ;
                        operator Map::value_type() const
        {
            return Map::value_type( std::string( key ), value ) ;
        }
    } ;


Is the key stored as a char const* so that construction of the
initializers does not require any run-time overhead? Does MapInit count
as a POD type, and is there benefit to using POD initializers?

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