Re: Multiple index maps

From:
tharinda_g@yahoo.com
Newsgroups:
comp.lang.c++
Date:
Tue, 1 Jul 2008 03:13:15 -0700 (PDT)
Message-ID:
<3a4447bb-1ba7-4a55-b1e2-d5a0b18a4ed5@b1g2000hsg.googlegroups.com>
On Jul 1, 1:24 pm, fgh.vbn....@gmail.com wrote:

On Jul 1, 2:37 am, tharind...@yahoo.com wrote:

On Jul 1, 12:24 pm, fgh.vbn....@gmail.com wrote:

I am frequently using maps like the following:
map<string, map<int, vector< pair<int, int> > > > m1;
map<int, map<string, map<int, int> > > m2;

This can be a little difficult to maintain if another coder doesn't
really know the what the indexes stand for, the ordering of the
indexes, etc.,

Is there a better way to define multiple index maps? Of course, I can
typedef the inner maps into something more readable but is that always=

good?

Sometimes the index ordering matters and sometimes it doesn't. Does
that make a difference?


why can't you use a struct to contain the multiple keys and use a
compare functor to compare the compound key.


Can you show me an example on how to construct the struct and the
compound key? Thanks.


#include <map>
#include <string>
#include <iostream>

typedef int color_shade;
typedef std::string color_name;

enum COLOR_SHADES
{
    CS_DARK,
    CS_LIGHT
};

class CompoundKey
{
public:
    struct Compare //This is what I called a functor
    {
        bool operator()(CompoundKey Left, CompoundKey Right)
        {
            int iDiff = Left.cs_Shade - Right.cs_Shade;

            if(iDiff != 0)
            {
                return iDiff < 0; //to sort ascending, > 0 to sort descending
            }

            return strcmp(Left.cn_Name.c_str(), Right.cn_Name.c_str()) < 0;
        }
    };

    CompoundKey(int iKey1, const char* zKey2)
        : cs_Shade(iKey1), cn_Name(zKey2)
    {
    }

    CompoundKey(const CompoundKey& rKey)
        :cs_Shade(rKey.cs_Shade), cn_Name(rKey.cn_Name) //Copy constructor
to make sure things are copied correctly
    {
    }

    CompoundKey& operator=(CompoundKey& rKey) //Overload the assignment
so the things are copied correctly
    {
        cs_Shade = rKey.cs_Shade;
        cn_Name = rKey.cn_Name;

        return *this;
    }

    ~CompoundKey()
    {
    }

    color_shade cs_Shade;
    color_name cn_Name;
};

typedef std::map<CompoundKey, int, CompoundKey::Compare> COLOR_MAP;

int main(int argc, char* argv[])
{
    COLOR_MAP mapTest;

    mapTest[CompoundKey(CS_DARK, "Blue")] = 0xFF0000;
    mapTest[CompoundKey(CS_LIGHT, "Red")] = 0xFF;

    COLOR_MAP::iterator ite = mapTest.begin();

    for (; ite != mapTest.end() ; ++ite)
    {
        std::cout << "Shade :" << ite->first.cs_Shade
                  << ", Name : " << ite->first.cn_Name
                  << ", Value : " << ite->second << std::endl;
    }

    return 0;
}

This is just an example for what I said. But this will be more useful
if you replace the compound key with some class with a color shade,
name and also the value. Also there is an an alternative for the
functor in this instance. Just overload the operator< of the compound
key with the same implementation inside.

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