Optimizing a function?

From:
"carl" <carl@.com>
Newsgroups:
comp.lang.c++
Date:
Sat, 12 Dec 2009 16:05:05 +0100
Message-ID:
<4b23b125$0$274$14726298@news.sunsite.dk>
I have a function that gets called for 512*512*350 times. In this function
there is a loop that gets run each time the function is called:

myFun(VectorType point) {
  std::vector<MyObj> & myobjs =this->FindMyObjs(point);
  int num = myobjs.size();

  for (int i=0; i<num; i++) {
    // Do stuff with each neighbor
   }
}

Where FindMyObjs(point) is a function that looks up the point in:

   std::map<int, std::vector<MyObj>> m_myMap;

which has been created before the program is run:

std::vector<MyObj> FindMyObjs(VectorType point) {
  int key = computeKey(point);
  return m_myMap[key];
}

The computeKey(point) looks like this:

   unsigned int computeKey(VectorType location ) {
     unsigned int key = 0;
     int x_dir = floor((location[0]/m_cellSize[0]));
     int y_dir = floor((location[1]/m_cellSize[1]))*m_split;
     int z_dir = floor((location[2]/m_cellSize[2]))*m_split*m_split;
     key = x_dir + y_dir + z_dir;
     return key;
   }

The number of elements in the std::vector<MyObj> is fixed. When the vectors
contains 216 elements the program takes around 50 seconds to complete (on a
3 GHZ machine with 6GB RAM and code compiled for release, using Visual
Studio 2008).

I have tried to remove the code from the while body but is has almost no
effect on the computation time.

Am I missing something very basic c++ optimization skills there or is the
program not meant to run faster on this machine?

I have made sure that only references to the already existing data
structures are used. Could it be the computeKey (3 floor operations) that
is expensive when called so many times?

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