Re: stl::map: return default value without inserting a new element?

From:
"Leigh Johnston" <leigh@i42.co.uk>
Newsgroups:
comp.lang.c++
Date:
Tue, 6 Apr 2010 21:46:07 +0100
Message-ID:
<i66dnUJ0HfEFACbWnZ2dnUVZ8u2dnZ2d@giganews.com>
"Kai-Uwe Bux" <jkherciueh@gmx.net> wrote in message
news:hpg532$snl$1@news.doubleSlash.org...

Leigh Johnston wrote:

"Keith H Duggar" <duggar@alum.mit.edu> wrote in message
news:601b47ca-0120-492b-ae63-b93967460491@x7g2000vbc.googlegroups.com...

On Apr 6, 6:46 am, Rui Maciel <rui.mac...@gmail.com> wrote:

In order to avoid wasting resources populating a map with
useless key:value pairs, is there a clean, unencumbered way
to get the value associated with a given key without being
forced to insert new elements or even resort to multiple
lines of code? The closest thing I saw was the map::find()
method, but I believe that ends up forcing to write code to
compare the given iterator to map::end() and, if it matches,
return a default value.

Is there a simpler way to do this?


I find these two functions (including their general semantics)
and variants of them exceedingly useful

template < class K, class V, class C, class A>
V
getOrZero (
  std::map<K,V,C,A> const & m
, K const & k
) {
  typename std::map<K,V,C,A>::const_iterator i = m.find(k) ;
  return i != m.end() ? i->second : V() ;
}

template < class K, class V, class C, class A>
V &
getOrMake (
  std::map<K,V,C,A> & m
, K const & k
) {
  return m[k] ;
}

for all types of containers including STL and custom ones.


These free functions can have their uses (they certainly save typing at
least) but I feel they may detract from good iterator based design.


I am always eager to see new design ideas, but I have some trouble
picturing
an iterator to iterate over keys not in the table and providing default
values for their un-tabulated value. Could you please flesh out what you
have in mind?

Best

Kai-Uwe Bux


These free functions seem mainly good for saving some typing for the
use-case you describe (returning a default if element is not in a container)
and said use-case is not a particularly common use-case (not in my code
anyway) and writing binary functions and using them all over your code even
though one of them only addresses an uncommon use-case is not necessarily a
good thing. In other words 99% of the time you will be calling getOrMake
which on its own seems rather pointless and less useful for the unordered
containers that offer more than one way of "making" elements (push_front,
push_back, insert) rendering the claim that such functions are useful for
all the STL containers false.

/Leigh

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