Re: stl::map: return default value without inserting a new element?

From:
Keith H Duggar <duggar@alum.mit.edu>
Newsgroups:
comp.lang.c++
Date:
Tue, 6 Apr 2010 14:31:52 -0700 (PDT)
Message-ID:
<6cc9535a-84e6-4fdf-807c-e8230309fabc@t17g2000vbk.googlegroups.com>
On Apr 6, 4:55 pm, "Leigh Johnston" <le...@i42.co.uk> wrote:

"Leigh Johnston" <le...@i42.co.uk> wrote in message

"Kai-Uwe Bux" <jkherci...@gmx.net> wrote in message
news:hpg532$snl$1@news.doubleSlash.org...

Leigh Johnston wrote:

"Keith H Duggar" <dug...@alum.mit.edu> wrote in message
news:601b47ca-0120-492b-ae63-b93967460491@x7g2000vbc.googlegroups.com...

On Apr 6, 6:46 am, Rui Maciel <rui.mac...@gmail.com> wrote:

In order to avoid wasting resources populating a map with
useless key:value pairs, is there a clean, unencumbered way
to get the value associated with a given key without being
forced to insert new elements or even resort to multiple
lines of code? The closest thing I saw was the map::find()
method, but I believe that ends up forcing to write code to
compare the given iterator to map::end() and, if it matches,
return a default value.

Is there a simpler way to do this?


I find these two functions (including their general semantics)
and variants of them exceedingly useful

template < class K, class V, class C, class A>
V
getOrZero (
  std::map<K,V,C,A> const & m
, K const & k
) {
  typename std::map<K,V,C,A>::const_iterator i = m.find(k) ;
  return i != m.end() ? i->second : V() ;
}

template < class K, class V, class C, class A>
V &
getOrMake (
  std::map<K,V,C,A> & m
, K const & k
) {
  return m[k] ;
}

for all types of containers including STL and custom ones.


These free functions can have their uses (they certainly save typing at
least) but I feel they may detract from good iterator based design.


I am always eager to see new design ideas, but I have some trouble
picturing
an iterator to iterate over keys not in the table and providing default
values for their un-tabulated value. Could you please flesh out what you
have in mind?

Best

Kai-Uwe Bux


These free functions seem mainly good for saving some typing for the
use-case you describe (returning a default if element is not in a
container) and said use-case is not a particularly common use-case (not in
my code anyway) and writing binary functions and using them all over your
code even though one of them only addresses an uncommon use-case is not
necessarily a good thing. In other words 99% of the time you will be
calling getOrMake which on its own seems rather pointless and less useful
for the unordered containers that offer more than one way of "making"
elements (push_front, push_back, insert) rendering the claim that such
functions are useful for all the STL containers false.


To be fair I should have said "less useful" rather than not useful at all
but remember searching the unordered containers is usually linear complexity
which should be borne in mind and increased iterator usage in a design my
reduce the need for searching and increased iterator usage should lessen the
need for these free functions.


In the case of a vector, the key is the index. You do not search
it, you simply access the element in constant time (unless resize
is needed for a getOrMake). Below is one the getOrMake variants I
use for vector:

template < class V, class A>
V &
getOrMake (
   std::vector<V,A> & v
 , size_t const & k
) {
   if ( k < v.size() ) {
      return v[k] ;
   } else {
      v.resize(k+1) ;
      return v[k] ;
   }
}

Arguing about how "common" a use case is based on your personal
code is a course myopic and irrelevant.

As to detracting from iterator based designs, of course one
should not become blinded or obsessed by any particular tool
INCLUDING iterators. And I share some of your misgiving when
it comes to noobs falling astray. But, I don't see that as
sufficient reason to chill the sharing of ideas.

KHD

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