Re: A Better Choice?

From:
Jorgen Grahn <grahn+nntp@snipabacken.se>
Newsgroups:
comp.lang.c++
Date:
2 Oct 2013 21:38:54 GMT
Message-ID:
<slrnl4p4jd.2m9.grahn+nntp@frailea.sa.invalid>
On Wed, 2013-10-02, Victor Bazarov wrote:

On 10/2/2013 2:48 PM, Gert-Jan de Vos wrote:

On Sunday, 29 September 2013 00:15:35 UTC+2, Mike Copeland wrote:

I have the following data declaration that is causing compiler
warnings:

    char DBI[60001] = {'\0'} ;

    The purpose of this data is to store a character value ('a'..'I') for
each corresponding record that has been read from a database. The
records are identified by a value that ranges from 1-60000. I can't use
a bitset here, as I need to store the character value associated with
each record. I don't want to be limited by the current supported range
(1...60000).


For mapping a number to a character with any number of entries, this would
be my first choice:

std::map<int, char> dbi;


I wonder what the difference with std::vector<char> would be if *all*
sixty thousand and one numbers in the range need a character. I mean,
the total size of a vector is 60001+sizeof(std::vector<char>) plus the
overhead of allocating the block, which is ~16 bytes. For a map it
would be 60000 * (sizeof(__node_type) + overhead), yes? Whatever
__node_type is, that is. And given that it usually needs to keep at
least three pointers, the value, and [as in VC++] a couple of chars,
that's like 27 bytes... So, is that, like, 40 times the memory? I
don't think it's worth considering unless the array is *really* sparse.


Yes, using a std::map would be a waste of memory. On the other hand:
(a) it would not be noticeable on a typical system!
(b) using std::map (or unordered_map) ought to make for more readable
    code, if this is indeed a value->value mapping problem

So I agree with G-JdV about first choice.

/Jorgen

--
  // Jorgen Grahn <grahn@ Oo o. . .
\X/ snipabacken.se> O o .

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