Re: std::map lookup function

From:
James Kanze <kanze.james@neuf.fr>
Newsgroups:
comp.lang.c++.moderated
Date:
25 Apr 2006 18:41:51 -0400
Message-ID:
<e2ltbn$l5m$1@emma.aioe.org>
Matthias Kluwe wrote:

In my current (toy) project I need to lookup values in a
std::map. As this is constructed from user input, given keys
can't be trusted, and I find myself doing things like

    std::map<...,...>::iterator it = map.find( key );
    if ( it != map.end() ) {
        ...
    }

very often.


Don't we all.

I'd like to implement a function which does the lookup,
returns a reference to the mapped object and throws an
exception if the given key is not present.


I generally return a pointer to the mapped object -- null if it
isn't present.

My first try was

struct Lookup_Error {};

template<typename Map>
typename Map::mapped_type&
lookup( Map m, const typename Map::key_type v ) {
    Map::iterator it = m.find( v );
    if ( it == m.end() ) throw Lookup_Error();
    return it->second;
}

Unfortunately, this returns a reference to a part of the local
object "it", so this won't work.

What is the solution?


What you just wrote. I don't see where you get the reference to
the local object it. That object is an iterator; calling the
operator-> function returns a pointer to the actual object in
the map, and it is a reference to that object that you are
returning.

--
James Kanze kanze.james@neuf.fr
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