Re: Template to insert into a map? Is this really necessary?

From:
 James Kanze <james.kanze@gmail.com>
Newsgroups:
comp.lang.c++
Date:
Thu, 05 Jul 2007 07:30:44 -0700
Message-ID:
<1183645844.237936.58870@q69g2000hsb.googlegroups.com>
On Jul 5, 2:49 am, "Jim Langston" <tazmas...@rocketmail.com> wrote:

I'm working on a program, and at one time I find it necessary to load
classes into a map. Now, these classes don't have default constructors, =

so

I can't retrieve them using
MyMap[MyKey].

So I wound up with a real ugly line:

 DropdownBox& ThisBox = (Dropdowns.insert( Dropdowns.begin(),
std::make_pair<std::string, DropdownBox>( "RoteDots", DropdownBox( Parent,
IDC_RoteDots ) ) ))->second;


Just curious, but why the iterator argument? It's only a hint,
and only helps if the insertion occurs immediately in front of
it---in this case, if the new element will be the first element.

Most of the type, I'll have the map typedef'ed, and use its
value type:

    typedef std::map< std::string, DropdownBox >
                        DDBoxMap ;
    // ...
    DropdownBox& thisBox = dropdowns.insert(
                                DDBoxMap::value_type(
                                    "RoteDots",
                                    DropdownBox( Parent,
IDC_RoteDots ) )
                                .first->second ;

Of course, most of the time, I'll also want to know if the
insertion succeeded.

My map is fairly simple.

std::map<std::string, DropdownBox> Dropdowns;

Well, I tried to improve it a little, and came up with

 std::map<std::string, DropdownBox>::iterator it = Dropdowns.insert(
Dropdowns.begin(), std::make_pair<std::string, DropdownBox>( "RoteDots",
DropdownBox( Parent, IDC_RoteDots ) ) );
DropdownBox& ThisBox = it->second;

but that's still ugly. So I decided to make a template
function to help. The template itself is kinda messy, but
makes the code easier.

The template:

template<class K, class D>
D& InsertToMap( K& Key, D& Data, std::map<K, D>& Map )
{
    std::map<K, D>::iterator it = Map.insert( Map.begin(), std::make_pa=

ir<K,

D>( Key, Data ) );
    return it->second;
}


The real question is: what should the behavior be if the object
is already there: an error, use the already existing object, or
replace it with the new one. For the first two, you can base
your behavior on the return value of insert:

    template< typename Key, typename Value >
    Value&
    insertIntoMap(
        std::map< Key, Value >&
                            map,
        Key const& key,
        Value const& value )
    {
        typedef std::map< Key, Value >
                            Map ;
        std::pair< Map::iterator, bool >
                            result
            = map.insert( Map::value_type( key, value ) ) ;
        if ( ! result.second ) {
            // error handling, or
            // result.first->second = value ;
            // to set the new value.
            // Drop the if to use the existing value.
        }
        return result.first->second ;
    }

--
James Kanze (GABI Software) email:james.kanze@gmail.com
Conseils en informatique orient=E9e objet/
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