Re: executable crashing at runtime
* seaders69@gmail.com:
Ok, so I've finally gotten this down to as minimalist as possible and
3 files. Tighten it any more and the problem disappears.
*** main.cpp ***
#include <Aw.h>
#include <string>
#include <iostream>
#include <map>
#include <vector>
using namespace std;
class aw_funcs {
public:
aw_funcs() {
cout << "initialising map begin" << endl;
obj_move_amounts.insert(make_pair('x', 0));
cout << "initialising map 1" << endl;
obj_move_amounts.insert(make_pair('y', 0));
cout << "initialising map 2" << endl;
obj_move_amounts.insert(make_pair('z', 0));
cout << "initialising map end" << endl;
}
private:
map<int, int> hud_sessions;
map<char, int> obj_move_amounts;
vector<int> obj_ids;
int sequence[3][3];
};
#include "custom.h"
int main(int argc, char* argv[]) {
aw_funcs awf;
}
It's active worlds sdk work that I'm doing, so that's what the <Aw.h>
file is, it can be downloaded and perused from here,
http://objects.activeworlds.com/downloads/awsdk77.zip
custom.h
#ifndef CUSTOM_H_
#define CUSTOM_H_
#include <string>
#include <map>
#include <vector>
void _set_coords(std::vector<std::string>, std::map<char, int>&
amounts);
#endif /* CUSTOM_H_ */
custom.cpp
#include "custom.h"
using namespace std;
void _set_coords(vector<string>, map<char, int>& amounts) {
// amounts['x'] = 0;
amounts.insert(make_pair('x', 0));
}
So, within that code, the things that make it not crash, is within
_set_coords, have the map not do anything to it's members. Or,
comment out <Aw.h>. Now, I need to have that included, so that's not
an option, but also, for how I'm using the program, I need the
_set_coords function as well. Also, if I get rid of custom.h and
custom.cpp, and bring the _set_coords function into the main.cpp file,
it also doesn't crash, but again, this isn't really an option.
Can anyone point me to where this is going wrong, I really am stumped.
The code you've shown doesn't use any of the AW functionality, and the
_set_coords routine is not called anywhere.
It works fine both with MinGW g++ 3.4.5 (when syntax errors in [Aw.h] corrected)
and MSVC 7.1.
<output>
initialising map begin
initialising map 1
initialising map 2
initialising map end
</output>
Uh, wait a minute, let me try also with that import library and DLL (trusting
that it doesn't contain any malware).
Hm, took a while to load with g++ version, but same output as before.
Let's try the same with MSVC.
Same output and no wait on startup. Actually no wait now with g++ version
either. I guess that means it was the original DLL loading that took time.
Consulting earlier experience with totally incomprehensible mismatch between
code and effect...
Hm, well, it's not entirely inconceivable that you're running an executable
generated from earlier code. ;-)
Cheers & hth.,
- Alf
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