Re: Me again with same problem.
* JoeC:
It is me again with the same problem with my game. I can get data from
one object to another.
I have my player play graphic stored in a vector. I would like to get
that data out of tha object and display my graphics in the part that
displays the graphics. I have made significant changes in my program
but I can't get it to work.
class space{
char gchar;
graphic *gr;
graphic *grDefault;
graphic *cgr;
player * play;
bool seen;
graphic& space::graphicOut(){
if(play){
vector<BYTE>t;
play->data(t);
cgr = new graphic(t);
return *cgr;
}
//if(play){return *cgr;}
if(seen){return *gr;}
else {return *grDefault;}
}
void data(vector<BYTE>& d){
for(int lp = 0; lp != 32; lp++){
//d.push_back(gData[lp]);
}
}
I have been trying many thing to make this work I down't understand why
I can't return the graphics vector or the individual datas to retrun
out of this object.
Your code is hard to follow, that's probably what's makes it hard to create.
Split the problems into smaller, more well-defined problems.
When a problem is well-defined it is much easier to solve.
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