Re: problem delete class object contained thread

From:
Gerhard Menzl <gerhard.menzl@hotmail.com>
Newsgroups:
comp.lang.c++.moderated
Date:
27 Jul 2006 09:09:58 -0400
Message-ID:
<44c8aa05$1@news.kapsch.co.at>
morz wrote:

classA
{
    public:

    thirdPartyThreadLibrary myThread;

    void Run()
    {
        myThread.exec(); // created new thread and run on background.
    }

};

void myGUIFunctionNamed_Execute()
{
    classA * objectA = new classA();
    objectA->Run();
    delete objectA <---- here is my big problem.If i put this
line,
surely
myThread in classA deleted.auto_ptr
                           also cannot help.If i dont put this line,
                           my code is perfectly run,but of course
                           memory leaked.
}
//----------------------------------------------------------------

               ****LOT OF FUNCTION HERE****

My problem is my object of thread inside classA and object of classA
inside function myGUIFunctionNamed_Execute().I want
myGUIFunctionNamed_Execute()
return immediately after i called it,but i dont no how to delete
object(objectA)
inside this function.My idea is to use auto pointer but when i using
this line ;

auto_ptr<classA> objectA(new classA());

is no luck. :(


If you want the thread object to live longer than the A object, why do
you make it a member of A in the first place? And why do you allocate
the A object dynamically, if you want it to go out of scope at the end
of the function?

--
Gerhard Menzl

#dogma int main ()

Humans may reply by replacing the thermal post part of my e-mail address
with "kapsch" and the top level domain part with "net".

{sig trimmed. -mod}

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