Re: Big Problem! How to overload operator delete?

From:
"James Hopkin" <tasjaevan@gmail.com>
Newsgroups:
comp.lang.c++.moderated
Date:
10 Aug 2006 08:36:10 -0400
Message-ID:
<1155207770.378667.32390@i42g2000cwa.googlegroups.com>
Lighter wrote:

Big Problem! How to overload operator delete?

According to C++ standard, "A deallocation function can have more than
one parameter."(see 3.7.3.2); however, I don't know how to use an
overloaded delete operator.


An operator delete overload is only called as the result of an
exception being thrown from the constructor of an object being created
with the corresponding new expression. That was a mouthful - here's an
example instead:

  void* operator new(std::size_t, float);
  void operator delete(void*, float);

  struct S { S() { throw 0; } };

  void test()
  {
    new (3.5f) S;
  }

In test, operator new is called, the constructor of S is called and
then the operator delete is called as part of stack unwinding.

By the way, this means defining a no_throw operator delete makes no
sense.

When deleting the object, the 'ugly' way is the correct way. For
example, say you have a custom heap, called SpecialHeap, that you want
to allocate and deallocate from:

  void test()
  {
     C* c = new (SpecialHeap) C;

     // ... code that uses c ...

     c->~C();
     operator delete(c, SpecialHeap);
  }

I generally find it easier and safer to use factory functions.

James

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