Virtual calls upon destruction

From:
"Jeremy Jurksztowicz" <jurksztowicz@gmail.com>
Newsgroups:
comp.lang.c++.moderated
Date:
1 Nov 2006 03:11:28 -0500
Message-ID:
<1162348579.447540.247210@b28g2000cwb.googlegroups.com>
Hi,

I have a class heirarchy which has a uninitialize() virtual member
function, which aught to be called upon destruction. I know that
putting it in the destructor will not work, so I came up with the
following solution. Aside from any aesthetic and maintenance problems
(I am aware of a few), is this technique portable?

class Base
{
public:
    virtual ~Base ();
    virtual void uninitialize ( ) = 0;
    virtual void deleteMe (void * ptr, std::size_t sz)
    { ::operator delete(ptr, sz); }
    // ...

    static void operator delete (void * ptr, std::size_t sz)
    {
        if(ptr)
        {
            Base * bptr = reinterpret_cast<Base*>(ptr);
            bptr->uninitialize();
            bptr->deleteMe(ptr, sz);
        }
    }
};

So what the hell have I done? I am assuming that bptr will point to a
fully constructed object, and thus the correct functions will be
called. I am on a trip now, and don't have access to a compiler, so I
may be completely bonkers on this one, any comments are appreciated.

Regards,
Jeremy Jurksztowicz

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