Re: Can copy assignment operator be const?

From:
"Paavo Helde" <paavo@ebi.ee>
Newsgroups:
comp.lang.c++.moderated
Date:
24 Nov 2006 21:33:39 -0500
Message-ID:
<1164373488.154878.323970@l39g2000cwd.googlegroups.com>
Keith H Duggar wrote:

Paavo Helde wrote:

That's correct! In this case there is only one mutable
member. The class itself is a smartpointer trying to
forward the constness of itself to the pointed object. As
you can assign to a const T*, the const assignment op
seems justified.


What exactly do you mean by "forward the constness of itself
to the pointed object."? Since when does the constness of a
pointer impact the constness of the type pointed to?

    T const *
    T * const
    T const * const

Are significantly different concepts in C++. Are you trying
to create new pointer semantics? If so, why and to what end?


In retrospect, we could have followed the STL iterator design and
define two separate classes, e.g. Ptr and Const_Ptr. However, the
current design has spread over large codebase by now and I would not
want to change this, unless somebody convinces me that I'm doing
something illegal.

In essence, the top-level const of the smartpointer is recycled to
indicate the constness of the pointed object. After all, the top-level
const is not very much used for value types like pointers (there was a
recent thread about this as well; I think the consensus was that one
has to keep the functions short enough anyway so there is not much need
to use top-level const for local data and function arguments). In order
to bypass language constness checks on top-level const, assignment ops
have to be declared const. So the smartpointer we have something like
the following:

class Base; // class hierarchy of dynamically created objects.

struct PVoid {
    PVoid(): p_(0) {}
    PVoid(const Base* p);
    PVoid(const PVoid& b);
    ~PVoid();
    const PVoid& operator=(const Base* p) const;
    const PVoid& operator=(const PVoid& b) const;
    const Base* operator->() const { return p_; }
    Base* operator->() { return p_; }
    const Base& operator*() const { return *p_;}
    Base& operator*() { return *p_;}
private:
    mutable Base* p_;
};

In the end, I have something like following (simplified, in real code
only derived classes are used both for pointers and entity objects).

PVoid a = new Base();
a->f(); // calls non-const f
const PVoid b;
b = a; // would not work without const assignment.
b->f(); // calls const f

This corresponds to:

Base* a = new Base();
a->f(); // calls non-const f
const Base* b;
b = a;
a->f(); // calls const f

So I prefer to think that the smartpointer class is designed this way
in order to keep semantics *unchanged* for this similar syntax. Yes I
know this is not really the case ;-)

Regards
Paavo

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