Re: Need some design idea input
In article <1167962120.676035.94850@i15g2000cwa.googlegroups.com>,
Chris <foureightyeast@yahoo.com> wrote:
This may seem like a really dumb question, but I am having a design
hiccup that I can't seem to get past. It all resides on currently
existing classes that I am trying to inherit from and create children
to. However, this is the problem I can't seem to get around. Here's
the problem:
class Parent1
{
public:
//constructors, etc...
virtual void DoThis();
virtual void DoThat();
private:
Parent2* pBase;
};
class Parent2
{
public:
//constructors, etc...
virtual void ParseThis();
virtual void ParseThat();
};
Although, the classes I have are more complicated than this.
Let's say I want to create a child class from Parent2 that add more
methods and may or may not re-define ParseThis/ParseThat. What I
really need are new methods. I then need to create a type of this
child that has these new methods. However, I can't just store it in
pBase because then I can't access the new methods. The only thing I
can think of that is possible is to create a new Parent1 object that
has a new data member for the parent2 child, but then that leaves a
dangling pBase that I don't want to have to worry about. Not only
that, but if DoThis() and DoThat() call methods from pBase, I need to
redefine EVERY method in Parent1 that accesses this pointer and re-do
all the code using a new variable name. This may seem like a really
elementary problem (even though I can't remember ever having to conquer
something like this before...), and I'm sure there must be some better
way of doing this. I was thinking of templates somehow, but I can't
see how that would fix the problem...
Any help or pointers on some design ideas would be greatly appreciated!
--Chris
How about a new base class that has the virtual newer functions and a
classs derived from this base class that provides do nothing or
otherwise safe implementations of the newer functions? The the already
written classes derive from this derived class such as:
struct A // new Base class
{
virtual void newer()=0;
virtual void foo() = 0;
virtual ~A(){}
};
struct B:A // old Base class
{
void newer(){}
foo(){}
};
All the older written clases derive from B. the newer from A. and an
A * is used to store a pointer to base class.
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