Re: little games

From:
Richard Heathfield <rjh@see.sig.invalid>
Newsgroups:
comp.lang.c++,comp.lang.c,comp.games.development.programming.misc
Date:
Mon, 19 Mar 2007 19:54:16 +0000
Message-ID:
<DKGdnewTzYuvd2PYnZ2dnUVZ8t-nnZ2d@bt.com>
Christopher Benson-Manica said:

In comp.lang.c blangela <Bob_Langelaan@telus.net> wrote:

Consider using the Allegro gaming library for your course. The
gaming library code is written in C and can therefore be used in both
C and C+ + courses.


Not all C code can or should be used in a C++ course.


Nevertheless, the fact that Allegro has C bindings means that it can be
used as a "black box" library as part of a C++ course. Okay, it's not
exactly strictly conforming portable code, but it exists in (at least)
Win32 and Linux flavours, so there is a reasonable nod towards
cross-platformity.

The following
C program illustrates the point nicely:

#include <stdlib.h>

int main(void) {
  char *new = malloc( 10 );
  free( new );
  return 0;
}

There are at least two features of this program that a C++ compiler
will choke on.


Irrelevant, since nobody is suggesting compiling Allegro with a C++
compiler. What matters is that it has C bindings, so it can be *linked*
into either a C program or a C++ program.

--
Richard Heathfield
"Usenet is a strange place" - dmr 29/7/1999
http://www.cpax.org.uk
email: rjh at the above domain, - www.

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