Re: Invalid pointer dereference, or not?

From:
James Dennett <jdennett@acm.org>
Newsgroups:
comp.lang.c++.moderated
Date:
Wed, 18 Apr 2007 10:46:23 CST
Message-ID:
<50qVh.248534$6P2.160192@newsfe16.phx>
loose AT astron DOT nl wrote:

Hi all,

I was quite baffled to see this (simplified) program run without
segfaults, and without valgrind complaining about invalid memory
reads.

<code>
#include <iostream>

using namespace std;

class A
{
public:
  A() { cout << "A()" << endl; }
  ~A() { cout << "~A()" << endl; }
  void print() const { cout << "Hello World" << endl; }
};

int main()
{
  A* a;
  a->print(); // Should segfault, shouldn't it?


Undefined behavior; in this case, it doesn't need to
dereference a (print is non-virtual), so it may well
"work" without generating an error. A good compiler
could issue a diagnostic for this at compile time.

  a = new A();
  a->print();
  delete a;
  a->print(); // Should segfault, shouldn't it?


Undefined behavior; again, likely to "just work" but
it's allowed to do anything at all, including causing
a signal to be raised.

  return 0;
}
</code>

Is this valid/correct C++? Any ideas?


No, it is not valid. But no diagnostic is required,
either at compile time or runtime -- and some bad
libraries (such as MFC) rely on a compiler allowing
such poor code.

-- James

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