Re: questions about dynamic binding

From:
Gianni Mariani <gi3nospam@mariani.ws>
Newsgroups:
comp.lang.c++
Date:
12 May 2007 06:37:15 -0700
Message-ID:
<1178977035.583836.139620@e65g2000hsc.googlegroups.com>
On May 12, 11:03 pm, James Kanze <james.ka...@gmail.com> wrote:

On May 12, 12:13 pm, Jess <w...@hotmail.com> wrote:

....

The classical solution here is to provide a clone function in
the base class, i.e.:

    class A
    {
    public:
        A* clone() const
        {
            A* result = doClone() ;
            assert( typeid( *result ) == typeid( *this ) ) ;
            return result ;
        }

    private:
        virtual A* doClone() const
            // Except that usually, this will be pure virtual.
            // It's fairly rare to have virtual functions in a
            // base class which aren't pure virtual.
        {
            return new A( *this ) ;
        }
    } ;

    class B
    {
    private:
        virtual A* doClone() const
        {
            return new B( *this ) ;
        }


If it was not a private method, it may be useful to define clone
methods to return the actual type they create. The compiler handles
upcasting for you if it is called from a base class. This is called a
co-variant return.

        virtual B* doClone() const
        {
            return new B( *this ) ;
        }

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