problem debugging: stack frame corruption.

From:
cesar th <cesarth@gmail.com>
Newsgroups:
comp.lang.c++.moderated
Date:
Thu, 26 Jul 2007 10:35:25 CST
Message-ID:
<1185460497.537776.138790@w3g2000hsg.googlegroups.com>
I am debugging a program, and just before calling a function I have
correct values for some local variables, and just entering the called
function, the values get corrupted.

the name of the function is adjacent_planes and it is called from
neig_particle<float>::getAreasVolume.

Just after stepping into adjacent_planes I have the following
situation:

gdb) up
#1 0x08050140 in neig_particle<float>::getAreasVolume
(this=0x80616c8, particles=0x80616c8, mynum=0, norbox=0x8055b00,
   coefbox=0x8055b48, boxareas=0x805ff80) at particle.h:130
130 adjacent_planes(this->pos, normals, coefs,NUM_NEIGHBOURS
+6,is_adjacent,ptosfinales);
-----------------------------HERE---------------------------
(gdb) print is_adjacent
$23 = {UNDEF <repeats 32 times>}
---------------------------------------------------------------
(gdb) down
#0 adjacent_planes (ptoinicial=@0x80616d0, normals=0xbfffe940,
coefs=0xbfffe8b0, numplanes=32, is_adjacent=0xbfffe6b0,
   ptosfinales=0xbfffe730) at 3dgeometry.cpp:236
236 vect3d<real> vini, v, ptoini, ptofinal;
(gdb) print is_adjacent
$24 = (Tknow *) 0xbfffe6b0
-----------------------------HERE---------------------------
(gdb) print (Tknow[32])is_adjacent
$25 = {3221218992, 3221219120, UNDEF <repeats 30 times>}
---------------------------------------------------------------

In the past I had the same problem with another program, and the
solution was to increase the stack size ( with bash: ulimit ). But now
this does not solve the problem, and I have no idea where or what the
problem could be. Does someone have any hint?

It all happens when I call p[j].getAreasVolume from the following
suroutine:

void calcula_fuerzas(int numpar, neig_particle<real> *p){
   ........
    for(int j=0;j<numpar;j++) {
      cerr<<"particula "<<j<<endl;
      p[j].getAreasVolume(p,j,boxnormals,boxcoefs,boxareas);
    }
.......
}

where:

#define real float

vect3d<real> boxnormals[6]; //vect3d is just an implementation of a
vector class for 3 dimensions.
real boxcoefs[6];
real (*boxareas)[6];

and:

//--------------------------------------------------------------------------
-----------------------
typedef enum {UNDEF,YES,NO} Tknow;

#define NUM_NEIGHBOURS 26
template<class real> class neig_particle: public particle<real>{
  public:
  struct{
    int num;
    real dist2;
    Tknow is_adjacent;
    real Area; //with the following field, Area will become useless.
  } neighbour[NUM_NEIGHBOURS]; // Estara ordenado: el mas distante
sera el 0.

  neig_particle():particle<real>(){
    for (int i=0;i<NUM_NEIGHBOURS;i++)
neighbour[i].num=-1,neighbour[i].dist2=HUGE;
    };
  neig_particle(real mass, real temp):particle<real>(mass,temp){
    for (int i=0;i<NUM_NEIGHBOURS;i++)
neighbour[i].num=-1,neighbour[i].dist2=HUGE;
    };
  void insert_ordly(int num, real dist);
  void set_init_neigbours(int numpart,neig_particle *particles);
  void update_neighbours(neig_particle *particles,int myself);
  int is_neighbour(int candi);
  int neighbourFind(int num) const ;
  int neighbourFind(const neig_particle *p, const neig_particle
*particles) const ;
  void getAreasVolume(neig_particle *particles, int mynum,
vect3d<real>* norbox, real *coefbox, real (*boxareas)[6]);
  void adjacentUNDEF();
};
//-------------------------------------------------------------------------

// and:
//
-------------------------------------------------------------------------
template<class real> class particle{
  real imass;
  public:
  real Mass;
  vect3d<real> pos,vel;
  vect3d<real> forces[3];
  unsigned short whichforce;

  particle(void){Mass=1.;imass=1.;whichforce=0;};
  particle(real mass){Mass=mass;imass=1./mass;whichforce=0;};
  void updateImass(void){imass=1./Mass;}
  real invmass(void){return imass;};
  real mass(void){return Mass;};
};
//-------------------------------------------------------------------------

template<class real> void neig_particle<real>::getAreasVolume(
                neig_particle *particles, int mynum, vect3d<real>*
norbox, real *coefbox, real (*boxareas)[6]){

   vect3d<real> normals[NUM_NEIGHBOURS+6];
   real coefs[NUM_NEIGHBOURS+6];

   // we fill normals and coefs with values:

   for(int i=0;i<NUM_NEIGHBOURS; i++) if(neighbour[i].is_adjacent!
=NO) //Calculamos su ecuacion
      GetEquiPlaneEcuation(this->pos, particles[neighbour[i].num].pos,
&normals[i], &coefs[i]);
   for(int i=NUM_NEIGHBOURS;i<NUM_NEIGHBOURS+6; i++)
   {
           normals[i]=norbox[i-NUM_NEIGHBOURS];
           coefs[i] =coefbox[i-NUM_NEIGHBOURS];
   }

   // Next we see if it is adjacent:

   vect3d<real> ptosfinales[NUM_NEIGHBOURS+6];
   Tknow is_adjacent[NUM_NEIGHBOURS+6];

   // We give an initial value for is_adjacent:

   for ( int i=0; i<NUM_NEIGHBOURS; i++ )
is_adjacent[i]=neighbour[i].is_adjacent;
   for ( int i=NUM_NEIGHBOURS; i<NUM_NEIGHBOURS+6; i++ )
is_adjacent[i]=UNDEF;

   //Here we modify information of is_adjacent and initialize
ptosfinales:

   adjacent_planes(this->pos, normals, coefs,NUM_NEIGHBOURS
+6,is_adjacent,ptosfinales);

......... etc ....
};

debugging until adjacent_planes seems to be OK, but just steping into
the subroutine and the values for most of the arrays (normals, coefs,
is_adjacent) get corrupted.

the code for adjacent_planes is:
//-----------------------------------------------------------
void adjacent_planes(
const vect3d<real>& ptoinicial, // We start searching with this
point (central point)
vect3d<real> *normals, // The equations of the planes are given
by the points
real *coefs, // "r" that match the equation
normals*r=coefs. The
                          // normals should be directed pointing
outside of the
                          // region.
int numplanes, // Total number of planes and of elements
in normals
                          // and coefs.
Tknow *is_adjacent, // array. At input suppoused UNDEF, at exit, all
known.
vect3d<real> *ptosfinales // places belonging to a plane where they
are adjacent.
                          // (if they are found to be adjacent).
){
   vect3d<real> vini, v, ptoini, ptofinal;
   bool *is_banned= (bool *) xmalloc(numplanes*sizeof(*is_banned));
    .....
   free(is_banned);
}

Sorry for the length of the post.

Thanks for any help,

Cesar.

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