Re: .. a way to return two references from a function ?

From:
Lutz Altmann <lutz.altmann@mastersong.de>
Newsgroups:
comp.lang.c++
Date:
Wed, 27 Feb 2008 07:50:33 -0800 (PST)
Message-ID:
<7ad9b96e-6c67-443d-bbdb-db5b80d8451d@c33g2000hsd.googlegroups.com>
On 27 Feb., 16:37, fred.l.kleinschm...@boeing.com wrote:

On Feb 27, 6:54 am, Lutz Altmann <lutz.altm...@mastersong.de> wrote:

hello,

i try to write a class-function which can return two arguments by
reference.
My idea was to encapsulate the references in a struct :

struct DataUnit
{
  SomeClassType& m_object1;
  SomeOtherClassType& m_object2;

};

So that the function can return the two references by using the
struct :

DataUnit processSomething();

My question is: How can i create the struct in the function ?
I've tried the following:

DataUnit returnValue = { m_someobject1,m_someobject2};

but it doesnt work.

Is there a way to initialize the references ? maybe there is another/
better
way to return two references from the function?

Note: The function-caller only has access to the interface of the
classes (of the return references)!

Thanks in advance,
Lutz


Return a pointer to the struct, not the struct.

DataUnit *processingSomething() {
    DataUnit *x = new DataUnit();
    // ...
    return x;

}

But why bother with the struct in the first place?

void procewsingSomething( SomeClassType &a, SomeOtherClassType &b) {
 ...

}

--
Fred Kleinschmidt


Hi,

The Problem with your solution is, that the caller needs to have the
implemenation of SomeClassType and SomeOtherClassType (He has to
create the objects before he can call the function).
In my environment the caller only knows the abstract interface of the
classes.

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