Re: Alignment guarantees?

From:
"qinghu.liao@gmail.com" <qinghu.liao@gmail.com>
Newsgroups:
comp.lang.c++
Date:
Mon, 17 Mar 2008 18:27:09 -0700 (PDT)
Message-ID:
<8bd3391b-d503-419a-88c6-ad39a46e6054@2g2000hsn.googlegroups.com>
On Mar 17, 8:48 am, bytebro <ke...@bytebrothers.co.uk> wrote:

If I declare something like

std::vector<char> buffer(100);

are there any guarantees about the alignment of &buffer[0]? I think
what I'm trying to say is am I allowed to assume that although I've
declared a vector of char, the data-storage area within my vector
might be int-aligned, or even long-long-aligned?


==========================
==========================
==========================
=====
namespace Ogre {

    /** Class to provide aligned memory allocate functionality.
    @remarks
        All SIMD processing are friendly with aligned memory, and some
SIMD routines
        are designed for working with aligned memory only. If the data
are intended to
        use SIMD processing, it's need to be aligned for better
performance boost.
        In additional, most time cache boundary aligned data also lead
to better
        performance even if didn't used SIMD processing. So this class
provides a couple
        of functions for allocate aligned memory.
    @par
        Anyways, in general, you don't need to use this class
directly, Ogre internally
        will take care with most SIMD and cache friendly optimisation
if possible.
    @par
        This isn't a "one-step" optimisation, there are a lot of
underlying work to
        achieve performance boost. If you didn't know what are you
doing or what there
        are going, just ignore this class.
    @note
        This class intended to use by advanced user only.
    */
    class _OgreExport AlignedMemory
    {
    public:
        /** Allocate memory with given alignment.
            @param
                size The size of memory need to allocate.
            @param
                alignment The alignment of result pointer, must be
power of two
                and in range [1, 128].
            @returns
                The allocated memory pointer.
            @par
                On failure, exception will be throw.
        */
        static void* allocate(size_t size, size_t alignment);

        /** Allocate memory with default platform dependent alignment.
            @remarks
                The default alignment depend on target machine, this
function
                guarantee aligned memory according with SIMD
processing and
                cache boundary friendly.
            @param
                size The size of memory need to allocate.
            @returns
                The allocated memory pointer.
            @par
                On failure, exception will be throw.
        */
        static void* allocate(size_t size);

        /** Deallocate memory that allocated by this class.
            @param
                p Pointer to the memory allocated by this class or
<b>NULL</b> pointer.
            @par
                On <b>NULL</b> pointer, nothing happen.
        */
        static void deallocate(void* p);
    };

    /** STL compatible allocator with aligned memory allocate, used
for tweak
        STL containers work with aligned memory.
    @remarks
        This class designed for work with STL containers, by use this
        class instead of std::allocator, the STL containers can work
        with aligned memory allocate seamless.
    @note
        template parameter Alignment equal to zero means use default
        platform dependent alignment.
    */
    template <typename T, unsigned Alignment = 0>
    class AlignedAllocator
    {
        // compile-time check alignment is available.
        typedef int IsValidAlignment
            [Alignment <= 128 && ((Alignment & (Alignment-1)) == 0) ?
+1 : -1];

    public:
        //--- typedefs for STL compatible

        typedef T value_type;

        typedef value_type * pointer;
        typedef const value_type * const_pointer;
        typedef value_type & reference;
        typedef const value_type & const_reference;
        typedef std::size_t size_type;
        typedef std::ptrdiff_t difference_type;

        template <typename U>
        struct rebind
        {
            typedef AlignedAllocator<U, Alignment> other;
        };

    public:
        AlignedAllocator() { /* nothing to do */ }

        // default copy constructor

        // default assignment operator

        // not explicit, mimicking std::allocator [20.4.1]
        template <typename U, unsigned A>
        AlignedAllocator(const AlignedAllocator<U, A> &) { /* nothing
to do */ }

        // default destructor

        //--- functions for STL compatible

        static pointer address(reference r)
        { return &r; }
        static const_pointer address(const_reference s)
        { return &s; }
        static size_type max_size()
        { return (std::numeric_limits<size_type>::max)(); }
        static void construct(const pointer ptr, const value_type & t)
        { new (ptr) T(t); }
        static void destroy(const pointer ptr)
        {
            ptr->~T();
            (void) ptr; // avoid unused variable warning
        }

        bool operator==(const AlignedAllocator &) const
        { return true; }
        bool operator!=(const AlignedAllocator &) const
        { return false; }

        static pointer allocate(const size_type n)
        {
            // use default platform dependent alignment if 'Alignment'
equal to zero.
            const pointer ret = static_cast<pointer>(Alignment ?
                AlignedMemory::allocate(sizeof(T) * n, Alignment) :
                AlignedMemory::allocate(sizeof(T) * n));
            return ret;
        }
        static pointer allocate(const size_type n, const void * const)
        {
            return allocate(n);
        }
        static void deallocate(const pointer ptr, const size_type)
        {
            AlignedMemory::deallocate(ptr);
        }
    };
}

==========================
==========================
==========
/**
*
* |___2___|3|_________5__________|__6__|
* ^ ^
* 1 4
*
* 1 -> Pointer to start of the block allocated by new.
* 2 -> Gap used to get 4 aligned on given alignment
* 3 -> Byte offset between 1 and 4
* 4 -> Pointer to the start of data block.
* 5 -> Data block.
* 6 -> Wasted memory at rear of data block.
*/

namespace Ogre {

    //---------------------------------------------------------------------
    void* AlignedMemory::allocate(size_t size, size_t alignment)
    {
        assert(0 < alignment && alignment <= 128 &&
Bitwise::isPO2(alignment));

        unsigned char* p = new unsigned char[size + alignment];
        size_t offset = alignment - (size_t(p) & (alignment-1));

        unsigned char* result = p + offset;
        result[-1] = (unsigned char)offset;

        return result;
    }
    //---------------------------------------------------------------------
    void* AlignedMemory::allocate(size_t size)
    {
        return allocate(size, OGRE_SIMD_ALIGNMENT);
    }
    //---------------------------------------------------------------------
    void AlignedMemory::deallocate(void* p)
    {
        if (p)
        {
            unsigned char* mem = (unsigned char*)p;
            mem = mem - mem[-1];
            delete [] mem;
        }
    }

}

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