Re: multithreading.

From:
"Chris Thomasson" <cristom@comcast.net>
Newsgroups:
comp.lang.c++
Date:
Sun, 30 Mar 2008 20:53:06 -0700
Message-ID:
<65GdnZcHzcyc_W3anZ2dnUVZ_jidnZ2d@comcast.com>
"Chris Thomasson" <cristom@comcast.net> wrote in message
news:nOedncvAJsfHom3anZ2dnUVZ_tWtnZ2d@comcast.com...

"Jon Harrop" <usenet@jdh30.plus.com> wrote in message

[...]

I know I can compete, and most likely beat, a traditional GC with
handcrafted implementations that C++ give me the freedom to work with.


I admire your faith but I would like to see some evidence to back up such
claims because they run contrary to common wisdom accumulated over the
past
few decades.


Here is a stupid contrived example:
________________________________________________________
struct object {
 object* cache_next;
 bool cached;
 [...];
};

#define OBJ_DEPTH() 100000

static object g_obj_buf[OBJ_DEPTH()] = { NULL, true };
static object* g_obj_cache = NULL;

void object_prime() {
 for(int i = 0; i < OBJ_DEPTH(); ++i) {
   g_obj_buf[i].cache_next = g_obj_cache;
   g_obj_cache = &g_obj_buf[i];
 }
}


WHOOPS! There are several STUPID TYPO's in there. Well, that's what I get
for typing this out in the newsreader! Anyway, here is the full code for the
very simplistic object cache that will compile with a C compiler:
______________________________________________________________________
#include <stdio.h>
#include <stdlib.h>
#include <assert.h>

typedef struct object_s object;

struct object_s {
  object* cache_next;
  int cached;
};

#define OBJ_DEPTH() 100000

static object g_obj_buf[OBJ_DEPTH()] = { { NULL } };
static object* g_obj_cache = NULL;

void object_prime(void) {
  int i;
  for(i = 0; i < OBJ_DEPTH(); ++i) {
    g_obj_buf[i].cache_next = g_obj_cache;
    g_obj_buf[i].cached = 1;
    g_obj_cache = &g_obj_buf[i];
  }
}

object* object_pop(void) {
  object* obj = g_obj_cache;
  if (! obj) {
    if (obj = malloc(sizeof(*obj))) {
      obj->cache_next = NULL;
      obj->cached = 0;
    }
  } else {
    g_obj_cache = obj->cache_next;
  }
  return obj;
}

void object_push(object* obj) {
  if (obj) {
    if (obj->cached) {
      obj->cache_next = g_obj_cache;
      g_obj_cache = obj;
    } else {
      free(obj);
    }
  }
}

void foo(unsigned long int depth) {
  for (;depth > 0; --depth) {
    object* foo = object_pop();
    object_push(foo);
  }
}

int main(void) {
  object_prime();
  foo(5);

  /*---------------------------------------------------------*/
  puts("\n\n\n______________________________________________\n\
press <ENTER> to exit...");
  getchar();
  return 0;
}

______________________________________________________________________

Sorry about that non-sense Jon!

;^(...

BTW, thank you for not flaming me too bad on this! ACK!

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