Re: multithreading.

From:
"Chris Thomasson" <cristom@comcast.net>
Newsgroups:
comp.lang.c++
Date:
Mon, 31 Mar 2008 05:57:14 -0700
Message-ID:
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"Chris Thomasson" <cristom@comcast.net> wrote in message
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"Chris Thomasson" <cristom@comcast.net> wrote in message
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"Chris Thomasson" <cristom@comcast.net> wrote in message
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"Jon Harrop" <usenet@jdh30.plus.com> wrote in message
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Chris Thomasson wrote:

[...]

Yes: the task rewrites expressions trees. There is a very similar C++
program here:

 http://www.codecodex.com/wiki/index.php?title=Derivative

[...]

[...]


[...]

Alls I have to do is replace 'Var, Int, Plus and Times' with the VERY
simple cache outlined above and I know it will cut the number of
new/delete calls by a large margin. That about all I can do in C++. Is
that fair?


Also, I would need to create a special virtual function or id in the base
class which allows be to replace delete calls. Sketch:
___________________________________________________________________________
class Base {
public:
  virtual ~Base() {};
  virtual void CacheDelete() = 0;
  virtual const Base *clone() = 0;
  virtual const Base *d(const std::string &v) const = 0;
  virtual std::ostream &print(std::ostream &o) const = 0;
};

#define INT_DEPTH() 10000

struct Int : public Base {
  int n;
  Int* m_next;

  Int(int m) : n(m) {}
  ~Int() {}

  void Ctor(int m) {
    n = m;
  }

  static Int* g_head;
  static int g_depth;

  void CacheDelete() {
    CachePush(this);
  }

  static Int* CachePop(int const m) {
    Int* _this = g_head;
    if (! _this) {
      _this = new Int(m);
    } else {
      g_head = _this->m_next;
      --g_depth;
      _this->Ctor(m);
    }
    return _this;
  }

  static void CachePush(Int* const _this) {
    if (g_depth < INT_DEPTH()) {
      _this->m_next = g_head;
      g_head = _this;
      ++g_depth;
    } else {
      delete _this;
    }
  }

  const Base *clone() { return CachePop(n); }
  const Base *d(const std::string &v) const { return CachePop(0); }
  std::ostream &print(std::ostream &o) const { return o << n; }
};

Int* Int::g_head = NULL;
int Int::g_depth = 0;
___________________________________________________________________________

This is only the Int class, but you get my drift... I would replace delete
calls on the Base with Base->DELETE(). This would be simpler than an id.

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