Re: Do you use a garbage collector?

From:
"Chris Thomasson" <cristom@comcast.net>
Newsgroups:
comp.lang.c++
Date:
Sun, 13 Apr 2008 18:54:03 -0700
Message-ID:
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"Chris Thomasson" <cristom@comcast.net> wrote in message
news:TMCdnanpTvavOp_VnZ2dnUVZ_uCinZ2d@comcast.com...

"Chris Thomasson" <cristom@comcast.net> wrote in message
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"Razii" <DONTwhatevere3e@hotmail.com> wrote in message
news:r84504tsla9563r79shakgbg4r37ju4vjs@4ax.com...

On Sun, 13 Apr 2008 23:41:29 +0200, "Bo Persson" <bop@gmb.dk> wrote:

Isn't that what I said? The new and delete operators are not used very
often in the code. Perhaps only once each in std::allocator, where
they don't allocate int-sized objects, and never 10 million times in a
loop.


std::vector has new and delete. They are still there and must be there
every time memory is allocated dynamically.

That's why the benchmark is silly - you would never do anything like
that in real C++ code.


It's not silly. It's a benchmark that tests dynamic memory allocation
and GC performance.

[...]

Your test is silly because it leaks a whole lot of memory! WTF? This means
that your not taking advantage of the cache allocator. Or any caching in
the new/delete implementation for that matter!

YIKES!

I will try and fix it...


Okay. The fix was simple enough:
____________________________________________________________________
#include <new>
#include <cstddef>
#include <cassert>
#if ! defined(NDEBUG)
# include <cstdio>
# define DBG_PRINTF(mp_exp) std::printf mp_exp
#else
# define DBG_PRINTF(mp_exp)
#endif

template<typename T>
class cache_allocator {
  union node_type {
    T m_obj;
    node_type* m_next;
  };

  node_type* m_head;
  std::size_t m_depth;
  std::size_t const m_max_depth;

public:
  cache_allocator(
   std::size_t const prime = 128,
   std::size_t const max_depth = 1024
  ): m_head(NULL),
     m_depth(0),
     m_max_depth(max_depth) {
    for (std::size_t i = 0; i < prime && i < max_depth; ++i) {
      node_type* const node = reinterpret_cast<node_type*>
        (::operator new(sizeof(*node)));
      node->m_next = m_head;
      m_head = node;
      ++m_depth;
      DBG_PRINTF(("(%p/%d)-Cache Prime\n", (void*)node, m_depth));
    }
    assert(m_depth <= max_depth);
  }

  ~cache_allocator() throw() {
    node_type* node = m_head;
    while (node) {
      node_type* const next = node->m_next;
      --m_depth;
      DBG_PRINTF(("(%p/%d)-Cache Teardown\n", (void*)node, m_depth));
      ::operator delete(node);
      node = next;
    }
    assert(! m_depth);
  }

  void sys_destroy(node_type* const node) throw() {
    if (m_depth < m_max_depth) {
      node->m_next = m_head;
      m_head = node;
      ++m_depth;
      DBG_PRINTF(("(%p/%d)-Cache Store\n", (void*)node, m_depth));
    } else {
      DBG_PRINTF(("(%p/%d)-Cache Overflow\n", (void*)node, m_depth));
      ::operator delete(node);
    }
  }

public:
  T* create_ctor() {
    node_type* node = m_head;
    if (! node) {
      node = new (::operator new(sizeof(*node))) node_type;
      DBG_PRINTF(("(%p/%d)-Cache Miss!\n", (void*)node, m_depth));
      return &node->m_obj;
    }
    m_head = node->m_next;
    --m_depth;
    DBG_PRINTF(("(%p/%d)-Cache Hit!\n", (void*)node, m_depth));
    return new (&node->m_obj) T;
  }

  void destroy_dtor(T* const obj) {
    node_type* node = reinterpret_cast<node_type*>(obj);
    try {
      obj->~T();
      sys_destroy(node);
    } catch(...) {
      sys_destroy(node);
      throw;
    }
  }

public:
  T* create_raw() {
    node_type* node = m_head;
    if (! node) {
      node = reinterpret_cast<node_type*>
        (::operator new(sizeof(*node)));
      DBG_PRINTF(("(%p/%d)-Cache Miss!\n", (void*)node, m_depth));
      return &node->m_obj;
    }
    m_head = node->m_next;
    --m_depth;
    DBG_PRINTF(("(%p/%d)-Cache Hit!\n", (void*)node, m_depth));
    return &node->m_obj;
  }

  void destroy_raw(T* const obj) throw() {
    sys_destroy(reinterpret_cast<node_type*>(obj));
  }
};

// Your Test...
#include <ctime>
#include <iostream>

#define TREE_CREATE_CACHE_CTOR g_tree_malloc.create_ctor
#define TREE_CREATE_CACHE_RAW g_tree_malloc.create_raw
#define TREE_CREATE_NEW new Tree
#define TREE_DESTROY_CACHE_CTOR(ptr) g_tree_malloc.destroy_dtor(ptr)
#define TREE_DESTROY_CACHE_RAW(ptr) g_tree_malloc.destroy_raw(ptr)
#define TREE_DESTROY_DELETE(ptr) delete ptr

#define TREE_CREATE TREE_CREATE_CACHE_RAW
#define TREE_DESTROY TREE_DESTROY_CACHE_RAW

// #define RAZII_MEMORY_LEAK_VERSION

struct Tree
{
 Tree *left;
 Tree *right;
};

static cache_allocator<Tree> g_tree_malloc(100000, 250000);
static int g_allocs = 0;
static int g_frees = 0;

Tree *CreateTree(int n)
{
 if(n <= 0) return NULL;
 Tree *t = TREE_CREATE();
 ++g_allocs;
 t->left = CreateTree(n - 1);
 t->right = CreateTree(n - 1);
 return t;
}

#if defined(RAZII_MEMORY_LEAK_VERSION)

void DeleteTree(Tree *t)
{
 if(t)
 {
  TREE_DESTROY(t->left);
  TREE_DESTROY(t->right);
  TREE_DESTROY(t);
  g_frees += 3;
 }
}

#else

void DeleteTree(Tree *t) {
  if (t) {
    DeleteTree(t->left);
    DeleteTree(t->right);
    TREE_DESTROY(t);
    ++g_frees;
  }
}

#endif

int main(int argc, char *argv[])
{
 clock_t start=clock();
 for(int i = 0;i < 15;i++) DeleteTree(CreateTree(22));
 clock_t endt=clock();
 std::cout <<"Time: " <<
 double(endt-start)/CLOCKS_PER_SEC * 1000 << " ms\n";
 if (g_allocs != g_frees) {
   std::cout << "YOU HAVE LEAKED " << g_allocs - g_frees << " ITEMS!\n";
 }
 return 0;
}

____________________________________________________________________

Alls you have to do is define RAZII_MEMORY_LEAK_VERSION to see just how many
objects you were leaking! It was a shi%load. Anyway, try this out, and
report the numbers.

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