Re: Using special allocator interfaces...

From:
"Chris Thomasson" <cristom@comcast.net>
Newsgroups:
comp.lang.c++
Date:
Thu, 8 May 2008 07:30:35 -0700
Message-ID:
<6YadndjqnMtxkL7VnZ2dnUVZ_rSrnZ2d@comcast.com>
"Alf P. Steinbach" <alfps@start.no> wrote in message
news:xeOdnY77pZL6mr7VnZ2dnUVZ_gSdnZ2d@comnet...

* Chris Thomasson:

"Alf P. Steinbach" <alfps@start.no> wrote in message
news:cI6dncePT72PYr_VnZ2dnUVZ_tHinZ2d@posted.comnet...

* Chris Thomasson:

Does this program produce any undefined-behavior:

http://pastebin.com/m5eb3c81a

?


Yes,

  *pregion = (Region*)0x12348765

is formally UB.


Is that the only thing you can find?


If you want a more thorough discussion, post the code, and explain what
you're concerned about. Then others will probably jump on it. It's The
Way(TM).


Okay:

/**********************************************************************/
#include <cstdio>
#include <cstddef>
#include <cassert>
#include <new>

// Imagine there is a "special" allocator interface...
// I will just use ::operator new/delete for place holders
namespace Allocator {
  struct Region;

  static void* MemRequest(
   Region** pregion,
   std::size_t size
  ) {
    *pregion = (Region*)0x12348765;
    return ::operator new(size);
  }

  static void MemRelease(
   Region* region,
   void* ptr,
   std::size_t size
  ) {
    assert(region == (Region*)0x12348765);
    ::operator delete(ptr);
  }
}

// Can I use the above allocator interface like this:
template<typename T>
struct AllocatorBlock {
  unsigned char mBuffer[sizeof(T)];
  Allocator::Region* mRegion;

  static void* MemRequest() {
    Allocator::Region* region;
    AllocatorBlock* const block = (AllocatorBlock*)
      Allocator::MemRequest(&region, sizeof(T));
    block->mRegion = region;
    return block->mBuffer;
  }

  static void MemRelease(void* ptr) {
    AllocatorBlock* const block = (AllocatorBlock*)ptr;
    Allocator::MemRelease(block->mRegion, ptr, sizeof(T));
  }
};

struct MyObject {
  int const State;
  MyObject(int state) : State(state) {}

  // special per-object new/delete overload...
  void* operator new(std::size_t size) {
    return AllocatorBlock<MyObject>::MemRequest();
  }

  void operator delete(void* ptr) {
    AllocatorBlock<MyObject>::MemRelease(ptr);
  }
};

#define OBJECTS 10

int main() {
  int i;
  MyObject* objs[OBJECTS] = { NULL };

  for (i = 0; i < OBJECTS; ++i) {
    objs[i] = new MyObject(i + 1);
    std::printf("(%p/%d) - Create\n", (void*)objs[i], objs[i]->State);
  }

  std::puts("-----------------------------------------");

  for (i = 0; i < OBJECTS; ++i) {
    std::printf("(%p/%d) - Destroy\n", (void*)objs[i], objs[i]->State);
    delete objs[i];
  }

  std::puts("\n\n\n__________________________________\
_________________________\nPress <ENTER> to exit...");
  std::getchar();
  return 0;
}

/**********************************************************************/

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