Re: Dynamic libraries problem.

From:
Oncaphillis <oncaphillis@snafu.de>
Newsgroups:
comp.lang.c++.moderated
Date:
Sun, 29 Jun 2008 14:16:04 CST
Message-ID:
<6cp6tlF3haanoU1@mid.uni-berlin.de>

When I try to access the plugin (the dynamic library is CORRECTLY
loaded, and LD_LIBRARY_PATH is correctly set) it seems as if the
instance I am accessing from the main program were different from the
instance in which I register the plugin. Can anyone help? Maybe is a
link or order of initialization problem? Thanks for your time. This is
making me crazy.


I've been playing around with your plugin concept.

My setup:

test.cc -- testapplication includes singleton.h via plugin.h
plugin.cc -- defines plugin base class and PluginsManager
              Singleton subclass. Builds the libplugin.so
              library.
myplugin.cc Used to build myplugin.so to be loaded
              by PluginsManager::init. Also includes singleton.h
              via PluginsManager.

If you implement Singleton as described under

http://en.wikipedia.org/wiki/Singleton_pattern

it seems you really get two instances, one within the test
application and one within the myplugin.so. Singleton<PluginsManager>
CTor is called twice.

But if you do it like this:

<snip>
template<typename T> class Singleton {
public:
   static T& instance() {
     return Ptr== ? *(Ptr = alloc()) : *Ptr;
     return *Ptr;
   }
private:
   static T * alloc() {
     static T theSingleInstance;
     return &theSingleInstance;
   }
   static T * Ptr;
};
</snip>

and define

template<>
PluginsManager *Singleton<PluginsManager>::Ptr = NULL;

in plugin.cc all is well. You still have a code duplication
but theSingleInstance is only allocated once because the Ptr
is shared between myplugin.so and the main application
within libplugin.so, and because static local objects with
a constructor within function alloc() are only allocated when
alloc is executed for the first time (once per binary)
as I had to learn from A. Alexandrescus "Modern C++ Design".
p134

HTH

O.

<snip>
<! -- plugin.h -->
#ifndef __PLUGIN_H
#define __PLUGIN_H
#include <iostream>
#include <map>
#include "singleton.h"
class Plugin {
public:
   virtual void init() {
     std::cerr << "Plugin:init" << std::endl;
   }
};
typedef Plugin * PluginPtr;
typedef std::map<std::string,PluginPtr> PluginsMap;
class PluginsManager : public Singleton<PluginsManager> {
   PluginsMap plugins_;
   friend class Singleton<PluginsManager>;
public:
   void init();
   bool registerPlugin(const std::string & plugid, PluginPtr p);
   PluginPtr getPlugin(const std::string & plugid);
  private:
   PluginsManager() {
   };
};
#define REGISTER_PLUGIN(pluginid, plugintype, ns) const static bool
registered##ns = \
  PluginsManager::instance().registerPlugin(pluginid,PluginPtr(new
plugintype))
#endif // __PLUGIN_H

<! -- singleton.h -->
#ifndef __SINGLETON_H
#define __SINGLETON_H
template<typename T> class Singleton {
public:
   Singleton() {
     std::cerr << "Singleton::CTor" << std::endl;
   }
   static T& instance() {
     Ptr==NULL ? *(Ptr = alloc()) : *Ptr;
   }
private:
   static T * alloc() {
     static T theSingleInstance; // assumes T has a protected default
constructor
     return &theSingleInstance;
   }
   static T * Ptr;
};
#endif

<! -- myplugin.cc -->
#include "plugin.h"
namespace Plugins {
   class MyPlugin : public Plugin {
   public:
     virtual void init() {
       std::cerr << "MyPlugin::init" << std::endl;
     }
   };
};
REGISTER_PLUGIN("MyPlugin", Plugins::MyPlugin, MyPlugin);

<! -- plugin.cc -->
#include "plugin.h"
#include <dlfcn.h>
void PluginsManager::init() {
   void *handle;
   if((handle = ::dlopen("./myplugin.so",RTLD_NOW))==NULL) {
     if (!handle) {
       std::cerr << " !! " << dlerror() << std::endl;
       ::exit(EXIT_FAILURE);
     }
   }
};
bool PluginsManager::registerPlugin(const std::string & plugid, PluginPtr p)
{
   std::cerr << "Registered '" << plugid << "'" << std::endl;
   plugins_[plugid] = p;
   return true;
};
PluginPtr PluginsManager::getPlugin(const std::string & plugid) {
   PluginsMap::iterator i;
   return ((i=plugins_.find(plugid)) == plugins_.end()) ? NULL : (*i).second;
};
template<>
PluginsManager *Singleton<PluginsManager>::Ptr = NULL;

<! -- test.cc -->
#include <iostream>
#include <map>
#include "plugin.h"
int main() {
   PluginsManager::instance().init();
   PluginsManager::instance().getPlugin("MyPlugin")->init();
}
<snip>

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