Re: Is c++ only better c ?

From:
s0suk3@gmail.com
Newsgroups:
comp.lang.c++
Date:
Sat, 25 Oct 2008 15:49:15 -0700 (PDT)
Message-ID:
<617a9550-30d5-4686-a692-04288a868856@l76g2000hse.googlegroups.com>
On Oct 24, 2:44 pm, "Chris M. Thomasson" <no@spam.invalid> wrote:

"James Kanze" <james.kanze@gmail.com> wrote in message

news:ded8588f-baa2-4229-a17e-b658a95105fc@34g2000hsh.googlegroups.com...
On Oct 24, 11:55 am, Maxim Yegorushkin <maxim.yegorush...@gmail.com>
wrote:

On Oct 24, 10:27 am, Pawel_Iks <pawel.labed...@gmail.com> wrote:

I've read somewhere that c++ is something more than better c
... then I talk with my friend and he claimed that c++ is
nothing more than better c ... I tried to explain him that
he was wrong but I forgot all arguments about it. Could
someone told something about it?

Some actually consider C++ to be worse than
C:http://esr.ibiblio.org/?p=532

You'll find some idiot to defend just about any position. (Not
that all people who are critical of C++ are idiots. But the
intelligent ones don't like C either; the real problem with C++
is that it inherits too much from C.)
C++ definitely improves C. It also adds a lot of things which
support idioms which aren't supported in C. I suppose that you
could call support for OO,


[...]

You can get "fairly clean" abstract interfaces in C; something as simple =

as;

quick code scribbling - may have typo:

IShape.h
--------------------------------------------
struct IShape_VTable {
  void (*IObject_Destroy) (void*);
  void (*IShape_Draw) (void*);
  /* ect... */

};

struct IShape {
  struct IShape_VTable* VTable;

};

#define IObject_Destroy(Self) ( \
  (Self)->VTable->IObject_Destroy((Self)) \
)

#define IShape_Draw(self) ( \
  (Self)->VTable->IShape_Draw((Self)) \
)

That all the infrastructure. Now to create actual shapes...

Circle.h
--------------------------------------------
extern struct IShape*
Circle_Create(
 /* ... */
);

Circle.c
--------------------------------------------
#include "Circle.h"
#include <stdlib.h>

static void Circle_IObject_Destroy(void*);
static void Circle_IShape_Draw(void*);

static struct IShape_VTable Circle_VTable = {
  Circle_IObject_Destroy,
  Circle_IShape_Draw

};

struct Circle {
  struct IShape IShape;
  /* ... */

};

struct IShape*
Circle_Create(
 /* ... */
) {
  struct Circle* Self = malloc(*Self);
  if (Self) {
    Self->IShape.VTable = &Circle_VTable;
    return &Self->IShape;
  }
  return NULL;

}

void
Circle_IObject_Destroy(
 void* IObject
) {
  free(IObject);

}

void
Circle_IShape_Draw(
 void* IShape
) {
  struct Circle* const Self = IShape;
  /* ... */

}

Now, finally we can use the Circle via. the abstract interfaces IShape an=

d

IObject:

main.c
--------------------------------------
#include "Circle.h"

int main(void) {
  struct IShape* Shape = Circle_Create(/* ... */);
  IShape_Draw(Shape);
  IObject_Destroy(Shape);
  return 0;

}

There... simple!

;^D


I used to code C in ways very similar to that, but it's a total
nightmare. It's not what C was designed for, and it's not the way to
code it (incidentally, it's the only *productive* way to code it!).

It's basically a faking of basic OO concepts such as an abstract type
with operations bundled to it, and it can be a clean way to code basic
applications. At a large scale, however, the lack of language support
for these programming techniques leads to a great deal of verbosity
and boilerplate code, almost to the point where the disadvantages
outweigh the advantages (it even increases the risk of memory leaks!).

C just isn't a good scaling language.

Sebastian

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