Re: Passing structs....

From:
=?Utf-8?B?Um9iYnk=?= <Robby@discussions.microsoft.com>
Newsgroups:
microsoft.public.vc.language
Date:
Sun, 26 Oct 2008 18:26:01 -0700
Message-ID:
<B63A3C85-964A-4B93-B5C3-21F7C0F4B4D5@microsoft.com>
Hello Igor,

This function, of course, is equivalent to
void f( int r, int TOUCHES) {}
There's a lot of busywork that achieves precisely nothing. I fail to see
the point of the exercise.


Yeah, I know, its bcause the data doesn't go anywhere, it stays in f(), but
it was just an exercise to test stuff and used it as a sample option, and yup
it doesn't do anything!

Does it absolutely have to be just one function? You have three largely
unrelated operations - why not have three functions performing them?
It's not like you are being charged per function or anything.


I have to change this at 15 diffrent places in my code.... aaaahaaahhh! I
tell you what, one day I will most probably do it with 3 functions... and
soon, especially if I get any other problem issues with this.

Igor, I truely can say that I learned alot from you and the this community
this passed 2 weeks (and much in the past) and therefore I really thank you
and everyone else for your constant replies.

Have a nice week!

--
Best regards
Roberto

"Igor Tandetnik" wrote:

"Robby" <Robby@discussions.microsoft.com> wrote in message
news:AB26AE17-BAF4-453F-93BD-B82A2568900A@microsoft.com

void f( int r, int TOUCHES)
{
PASSCODE *y;

y = malloc(sizeof(struct passCode));
y->TOUCHES = TOUCHES;
free(y);
y = NULL;
}


This function, of course, is equivalent to

void f( int r, int TOUCHES) {}

There's a lot of busywork that achieves precisely nothing. I fail to see
the point of the exercise.

Okay, This was hard for me to explain in previous posts because I was
very confused, but lets get some ground rules that I have to go by.

--- Rule #1 ----
I need a function (in this case f();) that contains 3 memory
operations.
They are:
a) It must create an object on the heap and imediately assign data to
its elements
b) It must be able to only modify the object's elements !
c) It must be able to free the object.


Does it absolutely have to be just one function? You have three largely
unrelated operations - why not have three functions performing them?
It's not like you are being charged per function or anything.
--
With best wishes,
    Igor Tandetnik

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necessarily a good idea. It is hard to be sure where they are going to
land, and it could be dangerous sitting under them as they fly
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